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For example, I'm trying to implement a system where you use meat to gain the favor of pokemon so it doesn't really make sense that you would throw a chunk of meat out and it would 'catch' the pokemon. Is there any way to get rid of that whole getting sucked into the pokeball animation? I'm using...
Wow, didn't know that was a thing. You're right, that makes it a whole lot easier. Thank you so much for the advice as well! Managed to get it working just fine in a 580x575 canvas.
Wow, thanks for explaining that. I never noticed that little bit before. Just as a final note, this is the only way to really do it, right? Or am I missing a way to select more than one tile in this case? Really appreciate the help.
Well, I already have it as a tileset. It's currently acting as a border for one of my towns, along with other trash. Is there a wiki page that describes what you're talking about? I haven't come across anything like that nor have I seen it in the tutorials I've been watching. Pic related is...
So I got a bit of a problem. Right now, I'm trying to set it up so that there's a large wall of trash blocking the player's path. I know I can't put it as a tileset, because then it will always be there and there will be no way to get through it. So what I want to do is put it as an event and...
So I discovered something strange. When I switched the image I was using for trback000 over to trback001, and played as the female character, the image loaded just fine and it displayed the trainer throwing in the pokeball. But when I switched the character back over to male and set it back to...
Yes, it is. I'm thinking it has something to do with the x/y value of the background's location, but I can't seem to find it anywhere. On another note, as far as my dissappearing trainer goes, I've found what should be the trainer sprite callout thing. Anyone have any idea on what might be...
Thank you guys so much! This really helped me out and fixed up the issue. And thanks for explaining that kind of information to me. I've been following tutorials and they all kind of used intimidate as an example. This should help me out a lot in making future abilities. Now if only I could...
Thanks for the help. While it has seemed to have gotten rid of the syntax error, I still am having trouble getting it to work. I've tried posting it beneath ingrain (line 3249 in PokeBattle_Battle) and it just didn't do anything at all. While posting it under intimidate (1077 PokeBattle_Battler)...
No problem. If it happens again, you could always try restarting your computer as well. Don't know why but I had a problem where it crashed every time I fought a trainer. Restarting it fixed the problem. Weirdest thing I've seen so far.
Could you post your script? Looking at mine, my script for generating a wild battle is. Another option would be booting up a clean slate of essentials and then copy-pasting those portions of script over to yours.
So I'm trying to add an ability that recovers health at the end of the turn. I've tried using Ingrain's information but changing it to if i.hasWorkingAbility(:TIMEMACHINE) instead like below, but that caused a syntax error when I put it below ingrain and the same thing when I tried putting it...