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Recent content by Beike

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    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    Edit: Scratch this, problem's been solved.
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    Pokémon 4th Gen Mapping (Still in the works, Importing is not done yet)

    So, I downloaded the new version of Spiky's DS Map Editor and tried opening a directly exported OBJ in Sketchup and Blender...still doesn't work. I'll post a link to a picture of what I'm getting, if that's OK. I think it's something trivial, but who knows...
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    Pokémon 4th Gen Mapping (Still in the works, Importing is not done yet)

    The textures show up in both SDSME and MKDS Converter, so yeah, I think I can say I'm sure enough. I'm thinking it has to do something with MKDS Converter, but I've got no clue what I would be looking for. Edit: Just read Spiky got an OBJ converter working. I guess I'll wait for that and try...
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    Pokémon 4th Gen Mapping (Still in the works, Importing is not done yet)

    Sadly, it's not that simple. I double-checked it by exporting it again using that option, and on top of that, the textures show up in MKDS Converter, so I am sure they are there. It's not the game either, since I tried DPP maps as well, and they won't open with textures either :( Edit: It...
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    Pokémon 4th Gen Mapping (Still in the works, Importing is not done yet)

    Afraid the suggestions didn't solve my problem. Ignore Material Library is set to no, I've tried reinstalling both the plugin and Google Sketchup itself, but I still get all black/white textures. I am sure these maps have textures because they show up in MKDS. Any suggestions :cross-eye?
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    Pokémon 4th Gen Mapping (Still in the works, Importing is not done yet)

    Hey, I'd like to say thanks for the tutorial, it's really clear and helpful. However, I have a small problem. Your maps seem to open with textures automatically in Sketchup. Well, mine don't... :nervous: For the record, I'm using HGSS maps. I've tried several, but none of them work. I'm using...
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    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    Yes, since I'm now able to, thanks to this tool.
  8. B

    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    Well, I really have no idea, I usually create it while building the maps and the Pokémon and the like. But let's not make this topic a chatroom.
  9. B

    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    Well, I've only just started, so umm...I can't really say how well it's going, but I know for sure this and PPRE are going to be my main tools. I'll leave a R/S/E remake to someone with more experience.
  10. B

    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    If I wound up to be able to, yes.
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    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    Thanks! But Spiky already helped me out, it turned out HGSS maps exported by the program were bugged, and it would be fixed in the new release. But I'm sure this'll be useful if I ever try out BW/B2W2 (or any other game for that matter) maps, or to anyone else who wants to ;)
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    Tool: Spiky's DS Map Editor (NOW OPEN-SOURCE)

    An event editor, eh? Looking forward to see what that can do. By the way, how's the HGSS support going? I also have a question about the 3D mapping (with 3DS Max and such) process. I have converted the .nsbmd files of some HGSS maps by using Spiky's Map Converter (not this tool, but the one...
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