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Recent content by Bguy7

  1. Bguy7

    [Developing] Pokémon Sol Version

    Not a major update, but I did want to share that last week I posted a sprite animation for my Cosmic Quest fan fiction. While this is not directly related to Sol Version, it was created using Sol Version's engine, assets, and some existing maps, so it might still be worth taking a look at if you...
  2. Bguy7

    [Developing] Pokémon Sol Version

    We're only four months away from the beta/demo release of Sol Version! I've been celebrating 2025 as the Year of Tenno in honor of the upcoming release, as well as the upcoming end of my Cosmic Quest story. One of the ways I'm celebrating is with a series of articles detailing the various...
  3. Bguy7

    [Scripting Question] Changing the Mega Evolution Toggle From Button Command to Scroll Select

    This is probably a longshot, but I was wondering if anyone has ever made a code or would know how to make the code to change the way the Mega Evolution toggle works in battle. Currently, it's toggled on or off by pressing the "action key" (the Z key), but I feel a much more intuitive method of...
  4. Bguy7

    [Developing] Pokémon Sol Version

    I don't mind if you want to stream it. If you end up streaming the beta/demo, I'd appreciate you making sure your audience knows its not a complete product, so bugs and errors expected to occur, and that the game will be polished even more before final release, but otherwise, no problem.
  5. Bguy7

    [Developing] Pokémon Sol Version

    Sorry for not responding right away, the system didn't send me a notification about your post. The game's main story is complete, but I still need to polish things before it's ready to release. When I do release it next year, it will be a demo/beta test featuring the entirety of the main game...
  6. Bguy7

    [Developing] Pokémon Sol Version

    Welcome to the celestial land of Tenno! Known for its futuristic technology and advanced space program, the Tenno Region thrives thanks to the ambitions and benevolence of Team Planetary, an organization dedicated to the region's betterment. You start your Pokémon journey in the Tenno Region...
  7. Bguy7

    [Scripting Question] Seeking Advice Regarding Plugins Overriding Custom Script

    I've never really used plugins before, but I recently decided to use Caruban's (broken link removed) so I could keep my in-progress project up to date while waiting for the official update of Essentials that supports Gen IX Pokémon. I figured out how to use it easily enough, but ran into an...
  8. Bguy7

    [Release] Pokémon Essentials, version 19.1 - 22nd May 2021

    Good to know. That's a life saver. Thanks.
  9. Bguy7

    [Release] Pokémon Essentials, version 19.1 - 22nd May 2021

    I'm wondering about two oddities in V19 I've come across. I wouldn't exactly call them glitches, so I'm posting here instead of in the glitch thread. The first is that when I rename my project, the title seems to no longer supports the accent marked e seen in Pokémon, replacing the character...
  10. Bguy7

    Report bugs and errors in unmodified Essentials version 21

    I had originally made a separate thread about this issue, since I wasn't absolutely sure if this was something I broke or not, but it was suggested that I post it here, so here I am. The issue regards v19 of Essentials failing to import battle animations. I exported all my animations from v18...
  11. Bguy7

    [Error] Version 19 Failing to Import Battle Animations

    Has anyone had an issue importing animations into v19 of Essentials? I exported all my animations from v18 and used the import all function to import them into v19. It goes through process as expected and claims the animations were imported, but the list of animations remains unchanged...
  12. Bguy7

    Report bugs and errors in unmodified Essentials version 21

    Was just wrapping up with updating my project from version 18 to 19, and there seems to be an issue with the compiler function that renames the Pokemon assets to the new naming conventions. Anything numbered over 999 doesn't convert properly (I number my custom Pokemon starting from 1,000 as...
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