Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
You got proof on that? Like, screenshots or something? Sorry if I don't immediately believe you, but your responses make you sound like a nasty, irrational person so I'm not entirely convinced that the situation you're describing happened the way you're presenting it.
I have a considerably less important bug to report, but one that bothers me as someone who likes organizing things.
I decided to use the in-game move list every capture gets in the dex to try and document all the TM and move tutor usages, because that hasn't actually been documented anywhere...
I think Bowser is a Dragon/Dark type, so a decently leveled Fairy type should probably be able to handle him, though I don't know what his actual moveset for that fight is.
I've gotten over this after I got to complain about it somewhere other than to my friends in private, but I think my complaints are still valid. My friend actively didn't want to play the game after seeing the full dex, I think that's a problem. I was mostly noting the Mario Land thing because...
The effort and production that have gone into this is amazing, its genuinely one of the most ambitious and well executed full conversion mods I've seen.
...But as someone who has obsessed about this specific idea for longer than this game has been in the works, man is the actual dex kinda...
From what I can tell, the encounter tables are a bit strange, possibly because of trying to fit more Pokemon into a smaller region like Kanto, so rare encounters are REALLY rare. Fast-forwarding helps if you can do that.
Thanks! That's how I thought that the saves would work, but I wanted some confirmation. That's definitely a good change for the stone evolutions, they've always been weirdly handled and its always been hard to judge when to use them. I think an additional thing you could add to documentation is...
I'm enjoying the hack so far, but I have a few questions. First, how do you actually update the game? I feel like I might know, but I don't feel like taking the risk of corrupting my save file without actually making sure. Second, do you have recommendations on when to evolve stone evolution...