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Recent content by Bidoof

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    [Graphics] [pokeemerald] Help needed: adding another animation after shiny animation

    Oh wow, I can't believe I missed that. Thank you so much, that did the trick!
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    [Graphics] [pokeemerald] Help needed: adding another animation after shiny animation

    Hi all! I am trying to add a feature where an animation is shown when a pokemon enters battle, similarly to the shiny animation. For demo purposes, the condition for this animation triggering is that the mon's species is Treecko. However, I've encountered a problem as the game is softlocked...
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    [SOLVED] Adding custom pokeballs to pokeemerald, game softlocks after using ball in battle

    EDIT: The problem was solved. I'm not exactly sure where it was, but I started over with a clean copy of my working directory and the problem disappeared. Hi all! I've been trying to add a new pokeball into pokeemerald, but I haven't been able to make it work. As background information, I'm...
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    [Pokeemerald] [Pokefirered + Pokeemerald] Quest Menu

    Thank you so much for this feature, this is super cool! This can bring just the extra oomph to the depth of a hack. At least I as a completionist am really stoked about having side quests and rewards! This is probably the best modification I've seen thus far. Kudos to you!
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    Simple Modifications Directory

    Thanks for this nice modification! I've got just one note: the bike resets to Acro Bike after checking the Bag menu even if Mach Bike was in use. Would there be any way to address this?
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    Save file incompatibility after adding maps with Porymap

    Hi all, I've been adding quite a few maps into pokeemerald with Porymap, but sometimes after I add a new map, compile the rom and load an existing save, the game crashes. I can get to the title screen and select "CONTINUE", but after that the screen turns single-colored (so far, green or blue)...
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    [Pokeemerald] Resource: a video of all front animations in Emerald

    Hi all, I was editing animations for some species and I discovered that there is no existing documentation of the 150 different front animations in Emerald (or at least I didn't find any). So, here is a link to a video I made with all the front animations and corresponding hex codes included...
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    Simple Modifications Directory

    This is a fantastic feature, I really like it! I only have one question: the number of TM shops (TMSHOP_COUNT) is defined as 4. Does this mean that there can be a maximum of four individual TM shops? If so, can the number of TM shops be increased or will it cause adverse effects (seeing as we...
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    Modifying IV inheritance and a syntax error I can't solve

    Thank you for the link, this is superb! I will definitely check this out. I hadn't discovered your work previously, so I'm thrilled that other people are interested in day care mechanisms as well!
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    Modifying IV inheritance and a syntax error I can't solve

    Hi all, I am trying to modify IV inheritance to include a Destiny Knot type of mechanism. I am modifying the file src/daycare.c, and I'm getting a syntax error at make. The thing is, I can see which line the error comes from, but I cannot understand what the syntax error is. I've tried looking...
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    Maximum number of trainers in Pokeemerald

    Thanks for your insight. I will probably shuffle the unused flags and see if I can use some of them for trainers. Fortunately I can lessen the workload with Python. Again, thank you so much for your help!
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    Maximum number of trainers in Pokeemerald

    Hi again, I tried increasing TRAINERS_FLAG_NO from 0x356 to 0x3E8 (dec 1000), but it messed up some things. I started a new game just to be sure, and the sprites for Birch's intro Pokémon and starters in the bag selection screen were shiny. Also, after receiving the starter, the Pokémon menu was...
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    Maximum number of trainers in Pokeemerald

    Hi, thanks for your reply. I'll try to check out the flags. Thank you very much for the advice!
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    Maximum number of trainers in Pokeemerald

    Hi all, does anyone know whether there is a hard-coded limit for the number of trainers one can include in Pokeemerald? I've been adding new trainers and trainer parties without problems to a total number of 864 (#define TRAINERS_COUNT 864) compared to 855 in default Emerald. However, I can't...
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    Creating new map sections

    Hi all, I'm trying to create a new map section in pokeemerald. To specify, I'm not merely adding a new map, which I know can easily be done with the current version of Porymap, but also a new section. I'm having a bit of a trouble: I can make the new map section appear within Porymap and...
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