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When setting which Pokemon will appear from Fishing (with Adv Map), what determines which ones can be caught with which rod?
Does it take the first two slots and let the Old Rod catch them, take the next 3 for the Good Rod, and the last 5 for the Super Rod?
Or it is based on levels, meaning...
I just re-downloaded both the rom and the patch - same result as before. Could you upload a pre-patched version, ie, a copy of what you just got working properly?
do they? I don't mean to be rude to either you or Dathatron, but when I put the patch onto a fresh copy of emerald, the damage got waaaay too low!
I was dealing maybe 1 or 2 points per hit, against the very first lv. 2 Zigzagoon! And I'm sure it isn't my messing around with the hex tables...
turns out I'm not only new, I'm also impatient and foolhardy.
I got the ips patch thing done.
I found a hex editor, and know what byte I should be changing, and I found where the moves start (at pound), but I don't know what all the moves are.
Is there some sort of table that shows this...
please excuse my ignorance, I am the newest of noobs. How can I access the move data? What do I do with the ips file?
also thank you very much everyone for working on this.
I made an account just so that I could bump this topic.
I desperately want the physical/special split in english rom hacks, with all my heart. I have little experience, but I think I can see what Jambo was getting at.
In the code, there must be something like this:
Pokemon_attacks{...