Recent content by BladeFlame5308

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    [Question] How to create Pokémon cries?

    Nice, thanks for that! ^_^ Now I just need to know how to make Mega Evolution cries and I'll be all set...
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    [Question] How to create Pokémon cries?

    Hey all, First of all, what software/techniques can be used to create or synthesize brand new Pokémon cries (for Fakemon and such)? Secondly, what do I need to do to make an existing Pokémon's cry sound like a Mega Evolution? Just plain echoing doesn't work... Any help with these questions is...
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    [Audio✓] Editing Sound Effects

    Does anyone know how to edit a sound effect - specifically to make the Low Health Alert sound - 0x53 in the sound table - not loop?
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    [ASM & Hex] Corrosion in FireRed?

    Does anyone know how to implement the ability Corrosion in FireRed? (Allow Steel-types and Poison-types to be poisoned by a Pokémon with it) I have a basic understanding of ASM and Ability Routines, but am not sure how to create this. Any Ideas?
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    [Audio✓] Inserting Custom Cries for Extended 'Mons?

    Ok, so might be necroposting a bit here, but I found the solution! You have to go to the end of HoennCryOrder table (normally at Offset 0x2539D4). Then you add etc. for however many cries you want to add. Then you open Cry Editor, and navigate to the entry after BAD EGG. Uncheck "Compressed"...
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    [ASM & Hex✓] Removing a Move's HM Status

    Does anyone know how to make an HM move - such as Waterfall - to be treated like a normal move (doesn't require Move Deleter to be removed, etc.)? I don't mind whether out-of-battle use is removed or kept for the move.
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    Survey: Pokémarts in Pokécenters?

    Do you like having Pokémarts within Pokémon Centers, or elsewhere in the town?
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    Code: Ability Resource Thread

    Oh, that makes sense! I was just wondering; So I used this routine here: I am also using MrDollSteak's Decap and Attack Rombase, in which the ID for Sniper is 0x55. I can't find any mention of this number in the routine though! Likewise, the ID for Technician appears to be 0x52, yet this is...
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    Code: Ability Resource Thread

    Sorry if I sound like a noob, but I'm really confused. I know how to insert ASM routines, but I was wondering how to make the actual abilities work? Do I just add the name of the ability to the table in a Hex Editor after adding in the routine?
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    [ASM & Hex] Ability Changing Moves in FireRed

    I'm currently adding moves to my FireRed ROM, and some of these require new move effects to work. I've been following this tutorial to add the new effects: However, I'm having trouble with the effects for Worry Seed and Entrainment. Does anyone have any idea how to implement these Move Effects...
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    [Other✓] Is it possible to make ips patches for 32Mo ROMs?

    I don't believe so. If you want to make a patch for a ROM of that size, you should make a .ups patch instead.
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    [Graphic✓] Editing Fonts

    I am planning to add a couple of new "letters" into my FireRed ROM, but I don't know how to do it. I've found a couple of tutorials, but they either don't work, or don't make sense. Can anyone help? EDIT: Whoops! I re-read the tutorials and they actually made a lot of sense! Guess I was just...
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    What's your ideal TM list?

    For a Generation III ROM hack, what would your ideal list of 50 TMs be?
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    [FR] Expanding TMs/HMs

    How do I find this? I don't know where the the tm move table is stored.
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    [Script✓] Finding Scripts?

    Oh, right! I didn't realise they were just scripts for NPCs! I thought they were some kind of special script that was activated by the game. Thanks! :smile:
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