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So if I only apply the PSS patch v1.4 it would work? Does the patching order matter? And finally, how did you get to add the little icons besides the power of the move?
An apology if I'm kind of dumb for this topic!
Hi there! I guess I found another ability bug as Weak Armor didn't increase the Speed of a target Omastar after dealing contact damage, however the Defense drop was applied properly.
Best regards!
I've uploaded a video showcasing the issues mentioned in my prior post: https://youtu.be/StALqD_BWUQ
In the first battle the Jynx gets KO'd by Close Combat and the Defense drops override the Ability activation.
In the second battle the Weezing gets KO'd by Fire Blast and the Ability doesn't...
Hi there! I've just finished my first playthrough of the latest 3.0 beta and I want to share some insight based in my experience:
- First of all I do agree that ginding can be troublesome specially mid-Johto as the wild encounters are pretty shallow in terms of base EXP. However Wonder Trade...
Hi there! I complied the last repository with the non-RTC command and I can confirm the game works in the ElCheapoSD flash cart from BennVenn!
BTW, did you change Explosion and Selfdesturct to don't halve the defender's defense before applying damage? I think that mechanic made said moves a lot...
Hi there again! I just want to ask about the ROM compatibility with real hardware via flashcard with either RTC support or without it, as I remember that some graphical updates generate problems in emulators like bgb so, is the issue addressed?
Thanks a lot!
I won't try to convince you for the Poison/Fire combo, but that reminde me that in Pokemon Vega Weezing has an evolution with the Poison/Dark typing (Also a Pinsir evo with Bug/Ground, an Arbok Evo with Poison/Steel and a Jynx evolution to match Magmortar/Electivire). But again, maybe some...
I do agree with the above suggestion, as a zombie is not "evil" per se, so Ghost would be a more congruent replacement... Even considering that the mushroom in the sprite keeps suggesting the Grass typing (yes, I know Fungi =/= Plantae).
What I would like to point out is that AFAIK this hack is...
I do agree that color variation is indeed cool! However, having the variance tied to DVs is kind of a double-edged sword, as you already made the great effort to somewhat decouple shiny palletes from fixed EV values, so we can have "meta-valuable" Pokemon and now the variation mechanism just...
I would like to keep Spikes but modify it to be stackable as in current Gens, as 25 % for 3 layers against any grounded Poke is more meaningful than Toxic poison that can be absorbed by the pretty nice amount of Poison types in Gen I-II.
Also, I wanted to thank you for considering the change of...
Maybe I'm a little paranoid about the proposed way to address "pseudo EV" training by adding items that boost the respective stats by 30 %, because that would cause a "weird" imbalance in damage calculations that would render some other items/strategies useless.
Currently the Stat Exp system is...
That's a pretty cool proposed feature! Specially because when assembling "pseudo-competitive" teams sometimes there are Nature+Hidden Power DV combinations that are kind of a bummer, i. e.: Hidden Power Fire and Ground require par DVs for Attack and Defense, but that makes a good special...