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Bump. After doing the reverse path through the Kaizo romhacks, I must say this is a pretty decent 1st try, given how little Gen 1 provides in terms of variables to enrichen the game, but also screw the player over, like the absence of held items, which levels the playing field by a lot, and the...
So after finishing this game I must say that the overworld difficulty, in terms of what HMs (and Rock Smash) you must have for navigation, along with navigational mazes and punishing speed-enablers, Crystal Kaizo is more forgiving than Emerald Kaizo was. There's no point in arguing over that...