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Recent content by bluedart

  1. bluedart

    Pokéball hacking guide

    Thank you so much; this was exactly what I was looking for. I did the initial hex editing no problem, and now I realize his "tutorial" is simply way over my head, mostly due to its instructions being sparse and vague . Okay, no new balls I guess. Thank you so much for explaining the...
  2. bluedart

    Pokéball hacking guide

    Good. Good. Actually I knew that a prefix of 0x denoted hex: base-16 mathematics. I've been using hex for years and, yes, apparently I also know how to use a hex-editor. Go figure. Anyway, I was actually asking what the importance of these seemingly random assertions were in regard to what...
  3. bluedart

    Pokéball hacking guide

    Done. Was I supposed to do something with it? Okay, but seriously, the offset 0x400B6 does exist and its value is '40'. Not sure why that's relevant in this context, but there you go. Also, if I use the find function it actually is able to find the bytes 40 0B 60 in the rom at offset...
  4. bluedart

    [FireRed] Expand Max # of Trainers

    Okay, this confuses me to no end. I've been working on a romhack of Fire Red for about a month, and this is the second thread that purports hex editing well past the final offset. What sort of rom do these guys have that 0x823EAC8 is actually a valid offset? I try to go to that offset, and...
  5. bluedart

    FBI's HM type-check hack

    Updating to XSE 1.1.1 absolutely fixed the problem I was having. The script compiled and I saved the log it made. I got a few steps into the hex editing stuff and when I looked at how much more there was to do for something I already have working properly I just stopped. Make sure you tell...
  6. bluedart

    Pokéball hacking guide

    So I've been working on Fire Red rom hacking for about a month now. I was confident I could at least give this a try; however I've hit a road block at even the first step! Dang; apparently there's still quite a bit I don't know about this. So let's get into it. I open up a clean Fire Red...
  7. bluedart

    [Battle] Restoring a Vanilla Move's Data

    All right; I'm not sure exactly how to work this, but I've sidestepped the issue entirely. Instead of using the buggy 1040 base I'm back to using MrDollSteaks Decap and Attack Rombase 1.5a. The only reason I stopped using that in the first place was that it broke the DayCare, but after finding...
  8. bluedart

    FBI's HM type-check hack

    Lol, I wasn't calling YOU a mod, I meant your rom modification. Either way, when I said verbatim I meant it. I directly copied from your post to XSE. Anyway, I managed to use your ips patch on a relatively new rom a week or so ago and it's working properly. Been working on a hack ever since...
  9. bluedart

    [Battle] Restoring a Vanilla Move's Data

    Hey, thanks for the lead! Unfortunately, as far as I can tell that tool and help for it has been discontinued. I opened a vanilla FR rom and tried to decompile effect 101 as well as FALSE SWIPE slightly lower (seems to just be an easier interface for it) but unfortunately it just gives me an...
  10. bluedart

    FBI's HM type-check hack

    Wow, wasn't expecting a reply this early from a mod that seemed derelict. Anyway, I can assure you that the errant 'y' in my post was an error only in my post. The script is verbatim what you typed in your original post, and very much does not work. I changed nothing. Also that link you...
  11. bluedart

    [Battle] Restoring a Vanilla Move's Data

    I tried to follow your instructions precisely, but I must have been confused by your wording. Anyway, thanks for telling me I misunderstood. I recalculated and re-edited based on these numbers. Honestly there is no difference, which makes me sad. The offsets in question are all filled with...
  12. bluedart

    FBI's HM type-check hack

    Followed the tutorial; I got as far as trying to compile the script with XSE. Unfortunately that script throws the error 'Unknown keyword "bufferypartypokemon" at line 24'. I eventually found out that it might have changed to "bufferpokemon" since that is an option and appears to work. I then...
  13. bluedart

    [Battle] Restoring a Vanilla Move's Data

    Well that was incredibly helpful! Okay, he's what I got so far: False Swipe's ID is 206 or 0xCE in hex. Multiplying 0xCE by 0x12 (or 18 in base 10 mathematics) it comes to 0xE7C, therefore the offset I'm looking for is 0x251A80. In a vanilla FireRed rom those 12+ bytes are filled with...
  14. bluedart

    [Battle] Restoring a Vanilla Move's Data

    Great, except for now, when I actually do need them. Again, I'm trying to find the offsets of the actual effects since a romhack base that has too many useful effects to be removed has broken something I'd like to restore to its vanilla working order. I was hoping to use manual hex editing to...
  15. bluedart

    [Battle] Restoring a Vanilla Move's Data

    I probably should have specified that it is impossible to use PGE for editing moves with my rom hack because whenever I open up the edit moves tab it simply errors out and will not let me view them at all; even with a custom .ini file that is purportedly configured for the base I'm using. I can...
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