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Okay so, I was messing around with a custom ability and it didn't work time and time again.
So I removed the line with the ability on it today and I'm not able to playtest my game at all.
Please help as soon as possible.
I have provided the errors that have appeared.
I'm using the most recent version of Pokemon Essentials, is there any changes that I would have to make to have this function properly. Also, I'll be using a different name than Delta or Alolan... What changes would I have to make to give it my own title?...
Custom Ability Trouble
Okay, so this is my second post. (My first one vanished into thin air).
I've been testing a clone of the ability "Flame Body" and I've yet to actually have it activate.
Yes, I've done this part: 165,TRANQUILIZE,Tranquilize,"Contact with the Pokémon may induce sleep"
Here...
Here is the updated version, but as far as I can tell it still doesn't work.
if target.hasWorkingAbility(:FLAMEBODY,true) && @battle.pbRandom(10)<3 &&
user.pbCanBurn?(nil,false)
PBDebug.log("[Ability triggered] #{target.pbThis}'s Flame Body")...
I have not received an error thus far.
I did define the ability already.
So, it hasn't activated in 25+ moves that made contact with me. So could it just be luck?
Is is there a way to increase the odds of it activating?
So, I'm new to this for the most part. I ask that you take that into consideration.
But getting strait into the matter at hand,
The first new ability in my game is called "Tranquilize" it is a "Flame Body" clone with the goal of it putting the opponent asleep instead...