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Changing global wild encounter levels (Emerald)
** Again, something I did for my own uses. Instead of changing the wild encounter tables for each route, you can make sweeping changes to all wild encounters by changing the code that uses those tables.
This is what the flow for generating wild...
Is that someone's attempt to recreate the source code? That's pretty rad. I guess the upshot in my post is that you can make changes directly to the engine. Even if you used a compiler you'd still need to know the offsets in the ROM.
Changing the experience gain formula (Emerald)
** The purpose of this research isn't to learn the EXP calculation formula. We already know that. The purpose is to give offsets we can use to easily change the formula.
The exact point where the game yanks a Pokemon's experience yield is here...
I didn't see anyone else mention it so it might have happened in the last update... I tried Blue DX Normal and Blue DX Challenge and they both had a glitch where every Pokemon is shown with Status: PSN, except they're not really poisoned and there's no way to remove it. The Red DX versions seem...