Recent content by boclator

  1. B

    [Map] Messed up tiles after insertion

    Little up if anyone has a clue :)
  2. B

    [Map] Messed up tiles after insertion

    Hey so I inserted my houses in Tileset1, map1 which is using tilesets 0 and 1. I checked, none of the other maps use this combination. Could it be a matter of ROM memory ?
  3. B

    [Map] Messed up tiles after insertion

    Thank you for the recall. I knew about those combinations but I was pretty sure that I only used that tile set on one map. I will check all my maps in case I did it wrong, maybe; i will let you know
  4. B

    [Map] Messed up tiles after insertion

    Hey mate ! Thanks for your help again. After trying like ten times it seems that I forgot to save the tileset each time I want to modify one thing. So if I save it everytime after loading the palette, it works ! I keep your answer for later times if I forget the procedure ! So everything is...
  5. B

    [Map] Messed up tiles after insertion

    Hello everybody ! Just having an issue with tiles insertion. Using this well known tutorial : https://www.pokecommunity.com/threads/314480 I was able to insert a house (using palette6) The thing is I want to insert a second one in the same tileset. So I changed palette7 with the same...
  6. B

    [AdvanceMap] Overlaying warp and script events

    Okay so I added a setvar 0x4015 0x1 in the @yes part. This corrected the "repeating script problem". Then I had a glitch with weird characters in the script. I added a #dynamic 0x801000 at the top of the decompled script as you suggest. Now everything is solved :) Thank you again bro ! You...
  7. B

    [AdvanceMap] Overlaying warp and script events

    Haha it's all fine mate ! Well I could find it. So I changed this 0xFFFF thing into 0x0. I need to compile back to the ROM but it says "no dynamic offset specified". So should I add another #dynamic command ? Thanks one more time !
  8. B

    [AdvanceMap] Overlaying warp and script events

    Thank you very much for all those tracks. I am using Fire red 1.0 but it's good to know ! For now I am not refering to any of the script's "@" in another script and I am using safe variable values so I would suppose that the problem might be the first option you suggested. I am using XSE to...
  9. B

    [AdvanceMap] Overlaying warp and script events

    Of course, thanks again ! Here is my level script (the offset found by XSE is $8010C0) (don't mind french sentences, my hack is in french but using an english FireRed) And here my map's header Thanks for your time
  10. B

    [AdvanceMap] Overlaying warp and script events

    Thanks for your help bro ! True I didn't even consider making it as a level script. Just changed it now for a 02 level script and it works well. Just having another issue. It quick repeating itself. I put the right variable number and didn't forget to use setvar 0xvarnumber 0x1 at the end of...
  11. B

    [AdvanceMap] Overlaying warp and script events

    Hello guys! I am a new comer in the community and first, thanks everyrone for the amazing job you're all doing here and for the help you are sharing. On my hack I want the player to be called by his mom to join her, on the first time he leaves his room. Then I wrote a script event that I...
Back
Top