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Recent content by borisjo

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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    It's been a while since I scripted XSE so I need to get back into it also I'm dutch and learning a scripting language in English is not the easiest for me so I hope you can explain some more about this. I understand I need to make 3 scripts, 1 type 5 levelscript that detects that I caught(or...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Thank you for replying! But I have no idea how to make this levelscript type 5 to work, I've tried many things but the screen stays black when I come back to the map after a battle. I hope you know how I can solve this? I have added the script here:
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I have a question about levelscripts. I've been searching but I can't seem to find an answer , my question is: do levelscripts work if you get back to the map after a wild pokemon battle? Some sort of a safari type, when you catch a pokemon, the script detects it with special2 command and you...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Decimal counts from 0 till 9 and hex counts from 0 till F ( 0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F) Bagon's number is 371 what makes 0x173 (funny it's the opposite) Trapinch's number is 328 what makes 0x148 You CAN edit the title screen, the only way I know is with one of the tools from HackMew (I...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Script seems fine, try removing the \v\h01 and the \c\h01\. I know it sounds weird but I also got some problems with the text line with it and without it I did not have those weird boxes. But I haven't figured out why it happens and how to solve it.
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    1st. You forgot the pausemove at $moveback. 2nd. It can also give problems if you use to many movements, try use a maximum of 9 on each line and you will get something like this: applymovement 2 $move $move 1 ; #binary 0x61 0x11 0x11 0x11 0x11 0x11 0x13 0x13 applymovement 2 $move2 $move2 1 ...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I changed it a little bit. If you want to make a sprite disappear you make the People ID the same as the flag, maybe it also works to let her not move back again
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Respawn point I'm looking for an answer on how to change the respawn point after you faint. I looked on google and youtube for ages but I just can't find it. The two comments above they're also talking about respawn points with the command setvar 0x00 0x00 but in a program called JPAN's rom...
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    I'm working on a game Black Deoxys.

    I'm working on a game Black Deoxys.
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    Help Thread: Map Rating/Review Thread

    Map rating I find it really hard to rate this. I hack only FR and you have more variety in tiles to fill up the place then in Red. So this looks very empty to me. I don't know if you can add some other trees or more different tiles. It has been a long time since I've played pokemon Red so I...
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