Recent content by Boyd

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    [Other] G/S/C - Wild Pokemon Data - Fishing?

    I somewhat have finally cracked this problem. For my purposes I was able to edit the fishing data for the pokemon I needed but I'm far from understanding how it's setup, but here's what I found: In a maps primary header there is a bit set that somehow determines where in the "fishing table" to...
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    [Other] G/S/C - Wild Pokemon Data - Fishing?

    Hi everyone, I was wondering if anybody had information regarding the fishing data for wild pokemon in Generation 2 (Gold specifically)? I've tried going through the Hex starting at both the Land and Water offsets for Johto and following the Wild Pokemon Data structure found at...
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    Tool: [Alpha] (MEH) Map Editor of Happiness

    I just wanted to say thank you for developing this tool, it will be astronomically useful and I've been doing some playing around with it and am very impressed! I've actually learned a few new things in Java after reading through some of the code for this project haha (that's not to say I'm an...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Hey there, so I'm a beginner as well but I figured I could give some feedback and maybe help you get your problem fixed... I noticed that you Set and Clear flag 0x807 before then after the battle it looks like? What should happen (same goes for items) is that you set a flag before, and in...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Oh okay yes I understand what you are saying, and Yeah as you can tell I'm a rookie :P Thank you for your help in explaining this and for the quick reply, it makes sense as to why it wasn't working, it was driving me crazy! I've been trying to save the .rbc files as I go, so it shouldn't be too...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Hey everyone, I'm having a little problem with changing Text Color in FireRed. It seems that whenever I introduce a color change in a line of text, it just mashes all other text in the script together whenever I run the game... For example: #org 0x8007F2 = [green_fr][player][black_fr]: Huh...
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