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This is my final debug log of a battle. The battle is not over. But in the game is over. Battle screen fade out (first that he say that i won and first that give me exp point), and then i can continue to play. It procedes in the winning conditional branch.
I don't know how to provide a debug log of the battle. It seems that the battle ends if Dragonite (that is the wild opponed pokemon ) has at least orange hp bar, use the move "dragon tail" and lowers the hp bar of my pokemon at the red color. Then the battle fade out and the game procedes with...
I don't know if it's a bug. But In my project made with not modified essentials v17.2, sometime when there is a programmed wild encounter, the battle ends before that one of two active pokemon is fainted. I have insered the wild battle in a conditional branch, and after the not finished battle...