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Hi there, I wanted Hidden Power in my game to function like it did in Legends Arceus where it changes type to always be super effective (prioritising 4x weaknesses) against the target Pokémon. I was wondering if someone could help me make hidden power function this way as I'm very inexperienced...
Hi there. I've been using FeelsMoyoMan's Advanced HM Items script for essentials V19 ((broken link removed)) to replace HMs in my project. It's a great script but it doesn't support certain HMs I want to use in my project, mainly Waterfall and Dive. The script doesn't get updated anymore so I...
Hi there, I was curious about the Skill Code features you can apply to individual trainer types but I am unsure how to use them. There isn't any information on the wiki about this so I was curious what it actually can do and how to use it.
Any help would be appreciated.
Hi there. I was wondering if there is a script that improves the battle AI that is compatible with essentials V19.
The AI is removing any challenge from battles as it isn't the smartest so I was hoping maybe some script exists that improves it as it would be nice to have improved and smarter...
I really enjoy using this script and i'm curious if you can create your own movesets for pokemon in dynamax adventures similar to how the official games have pre-determined movesets or if it's all just random.
Hi there. this script looked interesting but when trying to install it I kept getting this error in any battle I was in.
[Pokémon Essentials version 18.1]
Exception: NoMethodError
Message: undefined method `priority' for [1, 280, 0]:Array
Backtrace:
Better AI (Not Important):454:in...
Hi everyone,
I was trying to use the battle tower and found this error when trying to start a challenge in essentials v18. I tested this in a base essentials project and the error happened there as well. I'm very inexperienced with scripting so I was wondering if there is an easy fix to this...
Does anyone know how to create an ability that makes the user immune to switching out from moves like dragon tail, whirlwind, roar, etc. I don't know ruby scripting at all and was hoping to get some help.
Thanks.
Thanks for the response,
I've tested about the forms and it managed to compile successfully. Too bad about the abilities though, would of been useful to define them.
Thanks for the help.
Hi everyone,
I was wondering if there is a way to define abilities and forms for the pokemon used in the battle tower. The wiki doesn't have any information about this and looking into the scripts it doesn't seem as there is a way to do so. I am very inexperienced with ruby scripting and is...