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Recent content by BugMania

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    Code: Move Resource Thread

    Thank you very much! I still do not have time to test, but if you really found the hex for new messages, I'm relieved! My routine had problems when there were battles with link... Glad that you are now working with asm and hex!{:3} When I have time, I'll show you how I make an effect run in a...
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    Code: Move Resource Thread

    Great! If I understand correctly, you have found an easier way to do what I had previously shown the way!
  3. B

    Fake 3D sprites

    I'm glad to be helpful! I apologize if I'm a little break, but soon to launch my hack, I will work like gangbusters!;)
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    Fake 3D sprites

    Go to the "research and development" and look for "animations pokemon for pokemon fire red, or something" - there you can get my patch that changes the frames of the pokemon in battle. --------------------------------------------------- sorry if the work here is somewhat slow ... Lately I walk...
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    Fake 3D sprites

    I know I make to many people to be self biting to have my hack ... {XD} Turns out there were some problems of memory, because I started as a typical noob! >_> I was forced to create all new movesets that I had done prior to the start! ;-; But it had an advantage because I used the experience I...
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    Code: Move Resource Thread

    I apologize if anyone has been trying to use this code and could not until today ^_^: I noticed that there was a mistake in the table counter ... here is the fixed routine: Now we can use this to create assembly routines for use in the BSP!
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    Fake 3D sprites

    What happens is that I've been having some difficulties with assembly routines lately, but will not take longer than a month or two for me to release my first beta ... I've been editing some sprites lately that I did not post for oblivion even.... It is not the first time that I make importation...
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    Fake 3D sprites

    There are difficulties to edit a sprite large, they have some complex traits ... The Xerneas, for example, is very strange, because it is only in a size that seems a little wood around other sprites! What I really had in mind was to create a routine for two sprites arise for some pokemon ...
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    Fake 3D sprites

    I change depending on the size, or even until evolution.^_^
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    Fake 3D sprites

    If the google translator does not disappoint me ... ~_~ Your problem is in this sentence: "Then i resize% between 80 and 65 ... then without Decrease Color select an option ..."{D:} First, you have to reduce the colors, then you save the sprite of 16 colors in one place - Cracker Maker...
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    Fake 3D sprites

    Could you show me some, so I could find what's wrong!:)
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    Fake 3D sprites

    Ok, the only thing I did not say still, is that I use the "GifSplitter" - in the first link of the google should be possible to find it ...^_^ The sprite must be, generally, with the background of "black" color, to do not spoil the other colors ...{D:} you must paste the Graphical of 255 colors...
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    Fake 3D sprites

    Oh, then your problem is with syncing! But I have good news, the other is not both ... The good is that I also carry this burden. The other is that ...: The only way I found was to MANUALLY sync ... sad ... Who knows ... there is not any RPG Maker game that uses these colors synchronized, so...
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    Fake 3D sprites

    Pick infra view, look for the option "decrease color"; Save the separate frame resize about 80 to 65% - this is variable paste the resised frame on top of the 16 colours rarely requires edition the venusaur has many colors, is disproportionate - it requires edition 'm Not Italian, I'm...
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    Fake 3D sprites

    Ok, I go providence it{:3}
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