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Recent content by Bulbadon

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    Graphics: DS-style Gen VII and Beyond Pokémon Sprite Repository in 64x64

    I made a 64x64 base for Alolan Ninetales. Still needs work. On the tails. Feel free to work on it. EDIT: Did a quick edit: --> ALSO Quick edit of Sandshrew. Made the tail sharper head a bit rounder. Fixed the eyes and made a line between the top of its head and face. Hopefully I...
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    Code: Mega Evolutions and Primal Reversion

    I sent you a VM trying to sort out your problem. I would give you the test.gba file but I don't have python and devitk on my pc at the moment and don't want to install them again right now.
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    Code: Mega Evolutions and Primal Reversion

    Do you have this devitkpro? devitkpro link
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    Tool: Cry Editor

    Currently the best way to insert Gen 6 cries is probably through Chaos Rush's method.
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    Code: Mega Evolutions and Primal Reversion

    I just uninstall Python and reinstall it again and when the installation box pops up. The one below: I check the box that says "Add Python to PATH." There's another way to do it without uninstalling and reinstalling but I don't know how to do it that way.
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    Code: Mega Evolutions and Primal Reversion

    Is your Python added to path? Environment Variables.
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    Code: Mega Evolutions and Primal Reversion

    I got Windows 10 too. Did you follow this tutorial? https://www.pokecommunity.com/showpost.php?p=8825585&postcount=96
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    [EM] Battle Engine Upgrade (On Halt, Will undergo reboot!)

    The trigger doesn't pop up, only the little icon next to the Pokemon's name shows and disappears randomly.
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    [EM] Battle Engine Upgrade (On Halt, Will undergo reboot!)

    Can't get mega evolution to work. I edited the offset in the defines file to Gold Teeth offset, and made it so that Bulbasaur mega evolves into Venasaur while holding Red Shard. When I went to try it out in game the little mega icon shows and disappears right away next to the Pokemon's name and...
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    Graphics: DS-style Gen VII and Beyond Pokémon Sprite Repository in 64x64

    I tried to fix up Bewear's palettes. Before: After:
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    New evolution Methods for "Pikachu Family"

    Yeah that's possible. Check this thread: https://www.pokecommunity.com/showthread.php?t=329357 You could pick out through which method.
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    [Other] Story and AdvanceMap Event Help

    I suggest using XSE for text editing/scripting. Advance Text is very basic and sometimes it messes up while repointing.
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    [Other✓] A-Map Palettes?

    Like BluRose said you could make some of those into Overworld sprites and sadly there is no way to expand those palettes because its a hardware limit.
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    Pokémon Dark Ruby (Not Final)

    It's because FireRed hacking is easier for me. It would be easier to hack Emerald but more research has been done for FireRed. Like dynamic palettes and a few other things. I know the same thing could be ported over to Emerald but right now too inexperienced to do that. EDIT: Didn't want to...
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    Pokémon Dark Ruby (Not Final)

    Wanted to show progress of what I was doing. Just did some basic inserting. Wanted to put it up. I'm also working on the female.
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