Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
Hi, I was just wondering for the How many tiles in our tileset are animated? for the water tiles, it is set at 3C0. But I thought the water tiles were just 4 animated 8x8 tiles, so 4x32 being 0x80 in hex?
So from what I've found I know where to insert the actual .4bpp files (in /data/tilesets/(primary, secondary)/general/anim/(i))
And where to add the sequence of the frames in /src/tileset_anim.c
But what I can't find is where to relate these tiles to an actual block.
I was able to implement the physical special split in pokeruby with a very small amount of effort.
The first change was to add a new field to every move in /src/data/battle_moves.c, I called this 'isPhysical', which meant that if it was a physical I set it to 1 and for a special move set to 0...
I can only seem to be able to build pokeruby when I have made no changes at all to the source code, even changing something simple like in [pokemon_menu.c - line 271] changing the rgb value from 0,0,0 to 255,0,0 causes me to get a check sum error.
I'm sure there's something I'm missing in...
So I have been following the tutorial by Aspiring Pokemon Trainer on youtube, and I've looked at a few guides on here.
When it comes to getting the tiles for creating the world map it should be at index 190 but I can't seem to find it there, instead I find this: (https://imgur.com/a/nzAGetR)...
I've been following HackMews guide to ASM and I've got it to work.
(https://www.pokecommunity.com/showthread.php?t=117917#ASM1)
But now I'm trying to make an ASM routine to show me the trainer id, so I've used the RAM map to find the trainer ID is in the location '[0x0300500C] + 0x000A' and...