Recent content by BUUTCranium

  1. B

    [Pokeemerald] Tile inserting & animating tutorial

    Hi, I was just wondering for the How many tiles in our tileset are animated? for the water tiles, it is set at 3C0. But I thought the water tiles were just 4 animated 8x8 tiles, so 4x32 being 0x80 in hex?
  2. B

    [Pokeemerald] Battle Engine Upgrade

    Does this mean you will do a merge guide at some point for your branches?
  3. B

    Any information on animated tiles

    Thanks for making this, I really appreciate someone looking into this
  4. B

    Any information on animated tiles

    So from what I've found I know where to insert the actual .4bpp files (in /data/tilesets/(primary, secondary)/general/anim/(i)) And where to add the sequence of the frames in /src/tileset_anim.c But what I can't find is where to relate these tiles to an actual block.
  5. B

    [Other] Physical special split in pokeruby

    I was able to implement the physical special split in pokeruby with a very small amount of effort. The first change was to add a new field to every move in /src/data/battle_moves.c, I called this 'isPhysical', which meant that if it was a physical I set it to 1 and for a special move set to 0...
  6. B

    [Other] Building pokeruby checksum error

    Update, managed to get it to build by removing -c from sha1sum in makefile
  7. B

    [Other] Building pokeruby checksum error

    Nah, I'm using make, also tried make -j4
  8. B

    [Other] Building pokeruby checksum error

    I can only seem to be able to build pokeruby when I have made no changes at all to the source code, even changing something simple like in [pokemon_menu.c - line 271] changing the rgb value from 0,0,0 to 255,0,0 causes me to get a check sum error. I'm sure there's something I'm missing in...
  9. B

    [ASM & Hex] Trainer ID with ASM

    So how would I go about loading this, is there any way of aligning it or accessing this data differently?
  10. B

    Finding the region map tiles in unLZ-GBA

    So I have been following the tutorial by Aspiring Pokemon Trainer on youtube, and I've looked at a few guides on here. When it comes to getting the tiles for creating the world map it should be at index 190 but I can't seem to find it there, instead I find this: (https://imgur.com/a/nzAGetR)...
  11. B

    [ASM & Hex] Trainer ID with ASM

    I've been following HackMews guide to ASM and I've got it to work. (https://www.pokecommunity.com/threads/117917#ASM1) But now I'm trying to make an ASM routine to show me the trainer id, so I've used the RAM map to find the trainer ID is in the location '[0x0300500C] + 0x000A' and that its...
  12. B

    [Map] NEED TILEINSERTERS

    Check out Anthroyd's guide on how to insert tiles, it can be found here: https://www.pokecommunity.com/threads/369646
  13. B

    Map Showcase and Review

    Name: Cotebbin City Edges of the beach aren't great, any ideas to fix them would be appreciated
  14. B

    Map Showcase and Review

    Name: Route 3 On 5 posts now
  15. B

    Map Showcase and Review

    Name: Route 1 Can't post links quite yet
Back
Top