Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
How would I go about fixing the issue described in the wiki
My idea would be to make a menu appear after the regional dex has been enabled that lets you choose, or something, but i can't script. Would anyone be able to help me with this?
The map looks a little boxy. I't also recommend adding a little color variation the trees. I have a color variety pack using kyledov's public trees as a base, if you'd like to use it to save you some time.
I did my first scratch, comments? It doesn't quite look right to me, but i can't figure it out what it is.
Don't even pay attention to the stuff earlier in this thread, its bad, i know.
EDIT: Fixed
https://min.us/mbtk6UFeriBdtV#1
I get this error after upgrading to the pokemon essentials ds
Exception: RuntimeError
Message: Script error within event 7, map 3 (Harkrock Cavern):
Exception: NameError
Message: Section066:649:in `pbFromPBMove'(eval):1:in `pbFromPBMove'uninitialized constant PokeBattle_Move::PokeBattle_Move_FE...
NP
I think you make the top of your townmap file say
[0]
Filename=map.png
Name=(region name)
There should be a picture under graphics-pictures that applies to that screen, shouldn't be to hard to figure out what one it is.
So i have a weird problem, i don't think it applies to only pokemon essentials though, but rpgmaker in general. I extended my tileset a lot for my game, and when I scroll down it by draging the scroll bar, it will only let me go to slightly past where the original tileset ended, once to that...