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I'll give you a straight answer: from my point of view, it actually IS an overwhelming amount of work.
I started my own fangame in March 2019 and up to this day I'm at 2/5 of the entire game development. This is mostly because my goal is to create something huge that requires a lot of time and...
Usually, when I want to create an obstacle that takes too many tiles of space, I divide the event in two or more parts that linked together make a whole.
For example, the Snorlax. If you copy the image of a large Snorlax in the "Outside" tilesets you can make events using tiles as the art, thus...
This is exactly the same problem I experienced lately; I'd like to resume the topic to see if someone found a solution.
I erased the save file multiple times and corrected the pokemon.txt file, but still the game freezes whenever I try to open the Pokédex. The version is v18.1.
Did anyone found...
Good question. Usually I play the game on debug mode by accessing the Game.rxproj, and when I start the game he asks me if I want to save any changes before initializing the debug mode.
And then it analyzes every script and pbs/graphic files before making the game start. Is that the "compiling"...
No, i couldn't access it.
I simply created the "Regional" and the "National" according to the instructions on the Pokémon Essentials Wiki.
USE_CURRENT_REGION_DEX = false
def pbDexNames; return [
[_INTL("Regional Pokédex"),0],
_INTL("National Pokédex")
]; end
DEX_SHOWS_ALL_FORMS = false...
I did what you just said and deleted the save data right now.
I started a new game again, and again the same error with the Pokédex.
I did not modify the script in any way, I don't know what's happening.
The message shown is the same as the one I posted before.
Hi there, back at it with another problem.
So, the thing is: when I try to access to the Pokédex, the game instantly freezes and shows this message:
---------------------------
Pokemon Essentials
---------------------------
[Pokémon Essentials version 18.1.dev]
Exception: NoMethodError...
I tried uploading the files linked by Golisopod, and it actually worked!
It was probably as you said; the problem was quite possibly in the files themselves.
It was a rather silly problem, but got me hanged for a long time. You are both life savers, thanks!
As far as I know, the only way would be to create two different forms of the same trainer: let's call them Bug Cather Fred.
Bug Catcher Fred,1 will have a Butterfree with a certain set of EV/IV, while Bug Catcher Fred,2 will have a Butterfree with a complete different set.
Then you create an...
But I do have them. In fact, when the battle starts, the Pokémon plays their cry correctly.
Let's make an example: when a wild Bounsweet appears, its cry is loud and clear and even the sprite image.
It's when I K.O. him that the text appears and the problem arises. It doesn't make any cry and...