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Recent content by Captain W'Kos

  1. Captain W'Kos

    [TUTORIAL] Adding new map sections for name popups and region map

    Well, I've got a different problem. I don't have a blackscreen error, but when I'm trying to add dungeon entries into Town Map the mapname color gets corrupted.
  2. Captain W'Kos

    Simple Modifications Directory

    [FIRERED] [EMERALD] How to make opponent's Pokemon have its own Poke Ball Make your opponent throw a different Poke Ball when sending out a different Pokemon. Enjoy!
  3. Captain W'Kos

    [Graphic✓] [NEVERMIND][pokefirered] Broken color palette on scene 3 while replacing Gengar sprite.

    Hi, Another post of editing FireRed intro, hehe... I have a problem with replacing the Gengar scene 3 animation sprite... When I replace its tilemap, tileset and color palette the palette is... Just broken. The other scenes works properly, just that animation is broken. Tileset is indexed, the...
  4. Captain W'Kos

    [Graphic✓] [FIXED][pokefirered] Tiles limit while intro edit?

    I noticed that Gengar used 114 tiles and Nidorina uses 80 (I thought it was Nidorina that used more than 80 tiles). I simply modified the tiles number in graphics_file_rules.mk and it works properly.
  5. Captain W'Kos

    [Graphic✓] [FIXED][pokefirered] Tiles limit while intro edit?

    Hi, I tried to edit the Gengar and Nidorino fight in my FireRed romhack by replacing Gengar with my custom Nidorina sprite. Just scene 2 for now. It's indexed, etc, but while compiling the rom I'm getting error "The specified number of tiles (114) is greater than the maxiimum possible value...
  6. Captain W'Kos

    [Other] A "little" help with Pokémon FireRed decomp hacking

    Okay, I won't migrate FurBronze to Emerald. Not with my skills, time and luck. I'll think about replacing Sevii with Hoenn, but I'll make it later, after doing the Kanto story.
  7. Captain W'Kos

    [Other] A "little" help with Pokémon FireRed decomp hacking

    Well, I'm using chromebook and I managed to compile Tilemap Studio and Porymap... I decided to move project from Pokefirered to Emerald, and I'm trying to import Kanto into the game (the post-game region was supposed to be Hoenn anyway, so...)
  8. Captain W'Kos

    [TUTORIAL] Adding new map sections for name popups and region map

    I tried that in pokefirered (except of popup style) and it does show the map header, but it doesn't show the map name.
  9. Captain W'Kos

    [Map] [pokefirered] Problem with map headers. And question about Tutorial Old Man.

    I'm working with adding a new town to Kanto, with header, with everything, i did as much as I could from that tutoroal: https://www.pokecommunity.com/threads/433496/ . The header seems to work, but it's not showing the town name. Can someone help? I don't know, kow to describe it more. And sorry...
  10. Captain W'Kos

    [Other] A "little" help with Pokémon FireRed decomp hacking

    Okay, I spent the whole night adding a new Pokémon and editing the scene with Professor Oak where that Glaceon is supposed to appear. I made all statistics, moves (except TM and HM), cry (all from expanded PokeEmerald, modified to work with FR/LG... Only the battle sprites are from HG/SS)... The...
  11. Captain W'Kos

    [Other] A "little" help with Pokémon FireRed decomp hacking

    Well, first of all, it's possible that I'm breaking some PokeCommunity rule, I don't know. Secondly, I'm completely rookie at work on decomps. I've played with AdvanceMap a little, I did some scripts, but it was just a binary hacking. I'm starting work on a project that would have a...
  12. Captain W'Kos

    [Script] Appearing sprite levelscript issue

    How to assign the flag to sprite? Nevermind, I have found a similar post... https://www.pokecommunity.com/showthread.php?p=9915945
  13. Captain W'Kos

    [Script] Appearing sprite levelscript issue

    Something like this? This is what I deduced from the tutorial... Or maybe I am too dumb... '--------------- #org 0x80084C hidesprite 0x5 setflag 0x11 compare 0x4055 0x4 if 0x0 jump 0x8005CC end '--------------- #org 0x8005CC clearflag 0x0011 end Yeah, I'm dumb... It's not working.
  14. Captain W'Kos

    [Script] Appearing sprite levelscript issue

    OK, I am on the PC... I have compiled the levelscript with that hidesprite command. It's still not working. #org 0x80084C compare 0x4055 0x4 if 0x0 jump 0x88005CC end #org 0x8005CC hidesprite 0x5 end And are there somewhere a list of equation codes? Belive me, < tells me a little bit more...
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