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Well, I've got a different problem. I don't have a blackscreen error, but when I'm trying to add dungeon entries into Town Map the mapname color gets corrupted.
[FIRERED] [EMERALD] How to make opponent's Pokemon have its own Poke Ball
Make your opponent throw a different Poke Ball when sending out a different Pokemon.
Enjoy!
Hi,
Another post of editing FireRed intro, hehe...
I have a problem with replacing the Gengar scene 3 animation sprite...
When I replace its tilemap, tileset and color palette the palette is... Just broken. The other scenes works properly, just that animation is broken. Tileset is indexed, the...
I noticed that Gengar used 114 tiles and Nidorina uses 80 (I thought it was Nidorina that used more than 80 tiles). I simply modified the tiles number in graphics_file_rules.mk and it works properly.
Hi,
I tried to edit the Gengar and Nidorino fight in my FireRed romhack by replacing Gengar with my custom Nidorina sprite. Just scene 2 for now. It's indexed, etc, but while compiling the rom I'm getting error "The specified number of tiles (114) is greater than the maxiimum possible value...
Okay, I won't migrate FurBronze to Emerald. Not with my skills, time and luck. I'll think about replacing Sevii with Hoenn, but I'll make it later, after doing the Kanto story.
Well, I'm using chromebook and I managed to compile Tilemap Studio and Porymap... I decided to move project from Pokefirered to Emerald, and I'm trying to import Kanto into the game (the post-game region was supposed to be Hoenn anyway, so...)
I'm working with adding a new town to Kanto, with header, with everything, i did as much as I could from that tutoroal: https://www.pokecommunity.com/threads/433496/ . The header seems to work, but it's not showing the town name. Can someone help? I don't know, kow to describe it more. And sorry...
Okay, I spent the whole night adding a new Pokémon and editing the scene with Professor Oak where that Glaceon is supposed to appear. I made all statistics, moves (except TM and HM), cry (all from expanded PokeEmerald, modified to work with FR/LG... Only the battle sprites are from HG/SS)... The...
Well, first of all, it's possible that I'm breaking some PokeCommunity rule, I don't know.
Secondly, I'm completely rookie at work on decomps. I've played with AdvanceMap a little, I did some scripts, but it was just a binary hacking.
I'm starting work on a project that would have a...
Something like this?
This is what I deduced from the tutorial...
Or maybe I am too dumb...
'---------------
#org 0x80084C
hidesprite 0x5
setflag 0x11
compare 0x4055 0x4
if 0x0 jump 0x8005CC
end
'---------------
#org 0x8005CC
clearflag 0x0011
end
Yeah, I'm dumb... It's not working.
OK, I am on the PC...
I have compiled the levelscript with that hidesprite command.
It's still not working.
#org 0x80084C
compare 0x4055 0x4
if 0x0 jump 0x88005CC
end
#org 0x8005CC
hidesprite 0x5
end
And are there somewhere a list of equation codes? Belive me, < tells me a little bit more...