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Recent content by capylus

  1. capylus

    Graphics: DS-style Gen VII and Beyond Pokémon Sprite Repository in 64x64

    goranthegreat: Umm, I think Oricorio (Pa'u) has glassy eyes, not baby-doll eyes (the 3rd sprite) And the feather color of right wing is same left wing. Actually, at first I drew its sprite with 2 eyes (the 2nd sprite), but it look not natural, so I chose the sprite with 1 eye and its pose lean...
  2. capylus

    Graphics: Gen VI: DS-Style 64x64 Pokemon Sprite Resource

    edited from (brylark, poke-7) sprite edited from (Wobblebuns, thedarkdragon11, Remus Lupin) sprite
  3. capylus

    Graphics: Gen VI: DS-Style 64x64 Pokemon Sprite Resource

    Hope they'll useful for someone, I colored them in my rare free time... (only front sprites)
  4. capylus

    Graphics: Gen VI: DS-Style 64x64 Pokemon Sprite Resource

    Mega Altaria front sprite was recolored And here is the one i redrawed, but haven't shaded yet
  5. capylus

    Graphics: Gen VI: DS-Style 64x64 Pokemon Sprite Resource

    I think the only way to keep the proportion (compare with pre-evol sprite) is choosing another pose instead official pose! I argee with MrDollSteak about Xerneas sprite is too dynamic, that's one of reasons i don't use it for my game (i think if erase its behind left leg, its dynamic will be...
  6. capylus

    Graphics: Gen VI: DS-Style 64x64 Pokemon Sprite Resource

    crude sprite of primal-kyogre!
  7. capylus

    Graphics: Gen VI: DS-Style 64x64 Pokemon Sprite Resource

    Mega aggron front sprite, I haven't colored and shaded it yet, and i think some lines and points need be changed, no matter... here's it
  8. capylus

    Graphics: Gen VI: DS-Style 64x64 Pokemon Sprite Resource

    I tried stuffing mega-altaria to a frame 64x64, then change and trim, color and shade, but i'm quite clumsy, so i think someone will do better than me (if like and edit successfully, don't credit me, i only draw simple lines, it's your effort ^^)
  9. capylus

    Graphics: Gen VI: DS-Style 64x64 Pokemon Sprite Resource

    I also tried drawing Xerneas & Yveltal front sprite bigger based on trading cards, but i think i won't use them (because Yveltal's tail and the limit of Xerneas's color), so... feel free to use or edit them if anybody wants (OW sprites aren't mine) I'm happy when someone likes my sprites...
  10. capylus

    Graphics: Gen VI: DS-Style 64x64 Pokemon Sprite Resource

    I draw mega-aggron sprite base on a official wallpaper, but i have a trouble with it right leg (over 1 line) and i don't have free time to colour it... anybody help me?
  11. capylus

    Graphics: Gen VI: DS-Style 64x64 Pokemon Sprite Resource

    Tails19950's picture i use to drew Mega Scizor sprite (Deviant art) https://tomycase.deviantart.com/art/212-Mega-Scizor-438704048 Original creators of some DS sprites i resized: _ Mega Sabyele: Falgaia (Deviant art) https://falgaia.deviantart.com/art/Mega-Sableye-QC-491476919 _ Mega Glalie...
  12. capylus

    Graphics: Gen VI: DS-Style 64x64 Pokemon Sprite Resource

    _ Sprites that I drew: Mega Alakazam/ Tyranitar/ Gyarados/ Aerodactyl/ Manectric/ Scizor (based on a fan picture on google)/ Steelix (based on Steelix DS 64x64 sprite)... that're GBA styles, sr! _ Sprites that i resized (from DS sprites on google... i can't remember its source, but i think u can...
  13. capylus

    Quick Research & Development Thread

    In Emerald, anyone knows the script that check a certain PKMN in party? Tks!
  14. capylus

    Quick Research & Development Thread

    Excuse me, I have a trouble with checking 1 Pokemon if it has been seen (= check Pokedex) in Emerald, I hasn't found any our topics talk about it... so, anyone know how to write script with XSE? Thanks! (Such as: if you has seen it --> A/ hasn't --> B)
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