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Im so stupid haha, I thought the they was on about within the applymovement ... or waitmovement ...
Now I see, because of your comment, that I need to add #raw 0xFE to the movement values. Thank you for helping me see this.
EDIT:
Can confirm, adding this fixed my issue
I've created this script and the aim is to give the player a RALTS as their starter PKMN, while also activating the PKMN menu and running shoes.
After the player has spoken to the npc, the player cannot move and is seemed to be frozen in place but the NPC is still "looking around" after the...