Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
I used the Mystery Gift at first and got the possible example Victini
So then I tried to make my own; I made one, exported to MysteryGift / MysteryGiftMaster, and uploaded it to my MediaFire
I toggled it to what I think is online [X], tried to receive it from the Continue screen, nothing was...
This could also be after I put in my new move, here is the thread that details what I've been doing
http://www.pokecommunity.com/showthread.php?t=327716
I got this error when I tried to start a Debug Double Battle, it seems to happen when a battle is about to begin
I'd like a solution to this, thanks a lot
---------------------------
Project CDQ
---------------------------
Exception: NameError
Message: uninitialized constant...
It doesn't even show during the "give a nickname?" unless I name it, otherwise, it has no name
Also, I meant for all Pokemon, like a Pokemon can have 12 characters (Fletchinder really)
This hadn't occurred before, but for some reason I cannot view any Pokemon's names
pokemon.txt is all good and normal, it could be the fact I changed the usual 10 characters to 12 max for a Pokemon
I'd like a solution, ask any questions that are necessary
I'd like to know how I can make a method be just simply holding an item, rather than "HoldItemDay" or "HoldItemNight", I'd like to know scripts for; "HoldItem", "HoldItemEvening", "HoldItemAfternoon"
The only important one is "HoldItem", if you are feeling generous, you can give me the last...
I want to know how to make the size of my scripts larger
For example, I can copy and paste a longer script that's already in Essentials, but if I go in the Event Editor, go to Script, a small box pops up
Uncommonly, opening it makes a really nice and wide space for me to put "bigger" scripts...
I have a question about dependent events, I'll list exactly what I'd like to do with my "Weavile"
I want for Weavile (the dependent event) to actually become a Pokémon for the player until they call it off
For example;
[Speak to Weavile --> Weavile becomes like Brendan; following you around...
If it hasn't been done already, someone should totally put all this in one big Essentials pack and post a download link, I bet it'd be real helpful to those who are confused by things like the codes & scripts
In very simple words, the lower the Rareness is, the harder it is to catch the Pokemon
The higher it is, the easier
A Pikachu with 255 (or whatever the highest limit is) is pretty much guaranteed to catch
A Pikachu with 1 is nearly impossible to catch