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Recent content by CDQ

  1. CDQ

    Problems with putting Mystery Gift files online

    How would uploading it to Pastebin work, I'm confused
  2. CDQ

    Problems with putting Mystery Gift files online

    I used the Mystery Gift at first and got the possible example Victini So then I tried to make my own; I made one, exported to MysteryGift / MysteryGiftMaster, and uploaded it to my MediaFire I toggled it to what I think is online [X], tried to receive it from the Continue screen, nothing was...
  3. CDQ

    Ininitialized constant PBEffects

    This could also be after I put in my new move, here is the thread that details what I've been doing http://www.pokecommunity.com/showthread.php?t=327716
  4. CDQ

    Ininitialized constant PBEffects

    I got this error when I tried to start a Debug Double Battle, it seems to happen when a battle is about to begin I'd like a solution to this, thanks a lot --------------------------- Project CDQ --------------------------- Exception: NameError Message: uninitialized constant...
  5. CDQ

    Pokemon Names Aren't Showing

    It works, thanks (One two three for five six seven eight nine ten eleven 25)
  6. CDQ

    Pokemon Names Aren't Showing

    It doesn't even show during the "give a nickname?" unless I name it, otherwise, it has no name Also, I meant for all Pokemon, like a Pokemon can have 12 characters (Fletchinder really)
  7. CDQ

    Pokemon Names Aren't Showing

    This hadn't occurred before, but for some reason I cannot view any Pokemon's names pokemon.txt is all good and normal, it could be the fact I changed the usual 10 characters to 12 max for a Pokemon I'd like a solution, ask any questions that are necessary
  8. CDQ

    Evolution method for when holding an item

    Thanks guys (Insert 25 Character Message Here)
  9. CDQ

    Evolution method for when holding an item

    I'd like to know how I can make a method be just simply holding an item, rather than "HoldItemDay" or "HoldItemNight", I'd like to know scripts for; "HoldItem", "HoldItemEvening", "HoldItemAfternoon" The only important one is "HoldItem", if you are feeling generous, you can give me the last...
  10. CDQ

    Size of event script command box

    I want to know how to make the size of my scripts larger For example, I can copy and paste a longer script that's already in Essentials, but if I go in the Event Editor, go to Script, a small box pops up Uncommonly, opening it makes a really nice and wide space for me to put "bigger" scripts...
  11. CDQ

    Your Dependent Pokémon (Dependent Event)

    Thanks, I understand it's nearly impossible
  12. CDQ

    Your Dependent Pokémon (Dependent Event)

    I have a question about dependent events, I'll list exactly what I'd like to do with my "Weavile" I want for Weavile (the dependent event) to actually become a Pokémon for the player until they call it off For example; [Speak to Weavile --> Weavile becomes like Brendan; following you around...
  13. CDQ

    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    If it hasn't been done already, someone should totally put all this in one big Essentials pack and post a download link, I bet it'd be real helpful to those who are confused by things like the codes & scripts
  14. CDQ

    Rareness is the catch rate of a pokemon?

    In very simple words, the lower the Rareness is, the harder it is to catch the Pokemon The higher it is, the easier A Pikachu with 255 (or whatever the highest limit is) is pretty much guaranteed to catch A Pikachu with 1 is nearly impossible to catch
  15. CDQ

    Creating a New Move

    Sounds good, thank you (Limit text here)
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