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Recent content by CecilleTheMoon

  1. CecilleTheMoon

    [Pokered] [Help] Need help with my custom Sudowoodo event

    It's clear to me that I made some mistake with my scripting and the EndTrainerBattle script is interrupted, causing the infinite loop, but I haven't been able to find exactly what is interrupting it. Any help with this would be appreciated.
  2. CecilleTheMoon

    [Pokered] [Help] Need help with my custom Sudowoodo event

    I implemented a custom Sudowoodo overworld event for my Pokered hack where players use a key item to trigger a battle with a wild Sudowoodo, similar to how the Snorlax battle works in Routes 12 and 16, but when I implemented this to route 25 I run into an issue with battles looping over and over...
  3. CecilleTheMoon

    [Pokered] [Solved] Need help implementing Triple Kick

    OMG! I can't believe I missed that! Yes, that was absolutely it! How silly! Thank you so much, that took care of it.
  4. CecilleTheMoon

    [Pokered] [Solved] Need help implementing Triple Kick

    Hi! I'm working on my ROM hack of Pokemon Red/Blue based on Pret's disassembly project. I am implementing new moves, bringing the total of existing moves to 255. Of the moves I am implementing, I am running into issues while adding Triple Kick, the signature move of Hitmontop. When adding the...
  5. CecilleTheMoon

    [Red/Blue] Tiple Kick Implementation

    Hi! I'm working on my ROM hack of Pokemon Red/Blue based on Pret's disassembly project. I am implementing new moves, bringing the total of existing moves to 255. Of the moves I am implementing, I am running into issues while adding Triple Kick, the signature move of Hitmontop. When adding the...
  6. CecilleTheMoon

    [Pokered] Subanimation and frame-block questions

    Hello! I am making a ROM hack of Pokemon Red/Blue and I am currently working on adding new moves into the game. For one of the moves I have added, X-Scissor, I am having a few issues getting its animation to look cool. I am trying to mirror of the Subanim_0Slice used in moves like Cut so that...
  7. CecilleTheMoon

    [RB] Bug with Pokedex AREA functionality

    To add a bit of context and explain the situation more. I added encounter tables to the game for places such as Pallet Town and Viridian City, and with these new tables I had to add WildDataPointers to /data/wild/grass_water.asm. This made "bank3" too large, and originally I moved the...
  8. CecilleTheMoon

    [RB] Bug with Pokedex AREA functionality

    I am working on my ROM hack of Pokemon Red/Blue and I'm running into a bug with the Pokedex AREA functionality not working properly. I modified data/wild/grass_water.asm to include WildDataPointers for the towns and cities of the game and this has caused the AREA functionality not to function...
  9. CecilleTheMoon

    I am having issues changing the encounter table for the Old Rod in my ROM Hack of Pokemon Red

    Oh! I hadn't thought of that at all. That is because the two random numbers used for the .setbite and the index of the encounter table are in the same loop, correct? I would need to separate them to make sure that I keep the same odds of an encounter. Thank you for all the insight into this.
  10. CecilleTheMoon

    I am having issues changing the encounter table for the Old Rod in my ROM Hack of Pokemon Red

    I got it to work! I just needed to do this adjustment to the .RandomLoop function: .RandomLoop call Random srl a jr c, .SetBite and %0000_1111 cp 10 jr nc, .RandomLoop Thank you so much for the insight into this issue!
  11. CecilleTheMoon

    I am having issues changing the encounter table for the Old Rod in my ROM Hack of Pokemon Red

    Thank you so much for your help! I have tried modifying this function to get a random number between 0 and 9 instead, but this is a bit beyond me. The only way I can think of doing this would be something like this: ItemUseOldRod: call FishingInit jp c, ItemUseNotTime .RandomLoop...
  12. CecilleTheMoon

    I am having issues changing the encounter table for the Old Rod in my ROM Hack of Pokemon Red

    Hello! I am working on my ROM hack of Pokemon Red and Blue and trying to change how the Fishing Rods work in the game. My main objectives are: - to make the Old Rod obtainable earlier and to have a designated pool of encounters similar to the Good Rod - to make the Good Rod obtainable earlier...
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