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That (and 3 syntax errors) fixed everything, thank you so much!
A couple of questions, though: Where do I change the position of trainer sprites when playing the Dynamax, Terastallizing, Mega Evolution and Z-Move animations? My sprites aren't the default gen 3-styled sprites, but the slightly...
I looked it over and think I set it up (mostly) right? However, I can't get it to actually trigger.
In a new .txt file I input the following:
module MidbattleScripts
NEMONA_TERABATTLE_SCRIPT = {
"RoundStartCommand_1_foe" => {
"speech" => ["Hey, \\PN!", "When selecting a move...
Hey, I'm making a Pokémon game for friends that have never played a Pokémon game before.
I want a trainer (in this instance, Nemona) to explain and encourage the player to use Terastallization in battle against her, and then have her Terastallize her own Pawmi as well.
I've set her Pawmi to...
Hi!
I'm working on a fangame, and I'm trying to remove (or semi-push aside) the need for evolving Pokémon through trading, the same way the Linking Cord did it in Legends Arceus. And while this isn't a problem to do in most cases, since most Pokémon only has one Trade Evolution (like how...
I've compiled multiple times since, as I work on the game pretty much daily at this point. Changed the pokemon.txt PBS file another time just now to see if it worked, but nope, Lucario is still not summoning a ball when using Aura Sphere, despite the png for Aura Sphere being in the folder...
Also, I just checked the moves through, and it would appear that at least half of the moves do not have animation sheets when displaying certain moves?? Tried to use a Lucario and have him use Aura Sphere, Dragon Pulse, and Bone Rush in a battle, and while Lucario and the opposing Pokémon moves...
I never bothered with the EBS because it seemed like it was just upgrading the battle graphics to the gen 5 style, which is cool, yeah, but I do prefer the gen 4 battle system more.
So the attachment you sent should still fix the issue regardless, even if I don't use the Elite Battle System, right?
Would these work for v. 17 of Essentials? I've already downloaded the Reborn moves once before, and they seem to work okay, but they are not perfect. Battles get slowed down a lot because animations take long to load, and some moves (like Dragon Pulse, Heat Wave, Aura Sphere, Scary Face, Dig...
Hey, for my fangame I currently have a regional Pokédex of 250 Pokémon. The idea is that I want the player to be able to go talk to the local Professor, and the professor would be able to check the Pokédex with different conversation options depending on whether the player's caught or seen 1-49...
Sure, I actually made an updated version of it! You can have both and feel free to use them. I'm currently working on other sprites as well, but they're still a work in progress.
#-------------------------------
[PIKACHU-2]
FormName=Alolan
Type1=ELECTRIC
Type2=PSYCHIC...
Can't wait to see them! The good thing with art is that you can always come back and improve and make changes whenever you get better. I designed this fusion of Midnight Lycanroc fusioned with Zoroark (my profile picture), but no matter how many times I try, I can't seem to make a backsprite for...
Alolan Pikachu is ready! Just paste this in the same folder as before (but under Pikachu's formes instead)
#-------------------------------
[PIKACHU-2]
FormName=Alolan
Type1=ELECTRIC
Type2=PSYCHIC
BaseStats=35,50,35,55,55,90...
The title is confusing, I know, so allow me to elaborate.
I'm creating a berry Pokémon, that has different formes depending on which berry it holds in the wild. Like, if you meet its Blue Form, it will hold an Oran Berry, and if you meet its Pink Form, it will hold a Pecha Berry. I want this to...