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Recent content by cgbriggs

  1. C

    Editing Doors & Other Tile Animations

    When I've changed animations for tileset 0 & 1, and then I close out of the program and reload the rom, it seems that the tool can only read tileset 3 - 64. Has anyone else encountered this problem? Both the AnimEditor and DoorAnimEditor loads tileset 0 as tileset 3. Thus, tileset 67 becomes...
  2. C

    [Graphics] Is it safe to change the 7 row palette?

    In my experience, it seems that palette 7 is linked with the secondary tileset, but never used. Therefore, it kind of has that feeling of being "dynamic", in the sense that, you can use palette 7 for either the main or secondary tileset and not have issues. I've done that, and I have never run...
  3. C

    [Tool] PGE and other tools

    PGE recognizes that you've changed the amount of Pokemon, but Advance Map has the static gen 1- 3 hardcoded in. To force Advance Map to recognize your Pokemon changes, you'll have to do a bit of hex editing. Open up your hex editor of choice, and open your version of Advance Map in it. For...
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