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actually, now that the entry is gone, it now does this thing where it shows a blank space and when I move from said blank space, it pushes one of the other icons over another icon if that makes sense.
I have a question, could you tell me how i'd go about making it so that some of the menu entries don't appear when a certain situation hasn't been met? (e.g. having the Pokemon entry disappear if the player doesn't have a Pokemon yet or the pokedex if the play hasn't received the dex).