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Hey, I can surely use some of the stuff in the storyline you mentioned, but I'm really, really sticking with eevee, because it has so much evolutions you will have to choose a type later in the game. Look at this video, this is what I have already:
http://www.youtube.com/watch?v=dw8C9zCQg0U
Okay, So I changed the image in unlz at number 1632 (oak) to a sprite of prof. Elm.
It took it without any trouble, but when I write it to ROM, and play it in VBA, Oak is still there?
I can index sprites, but I'm always in trouble when it comes to palettes, thanks for trying anyways, I'd like it if you could think about the story though :)
If you figure that out, let me know :) I've been trying it myself, but it always goes wrong at some point. I you can do it, I'll send you my rom to do it to :)
I'm happy with the default tilesets for the time being, I guess, plus it would screw up the maps I already have. I like mapping myself, but I'm so annoyed at stuff like repointing and fiddling with hex editors. I'm looking for someone to add the front and backsprites of leafeon and glaceon into...
The Hack is named Gallium, it takes place in a Johto after the events of the second generation
(gold/silver) You are the hero from that game's brother/sister, and you are getting your first pokémon.
You are late, and there is only one pokémon left, but it wasn't intended as a pokémon to give to...
Where could I find the pointers of the loaded sprites during the intro in fire red?
Oak sprite, Player sprite, Rival sprite..
also, are there tutorials on adding more then 5 evolutions to a pokémon? YAPE can only do five, I need two more D:
Hey, This is a stupid question maybe, but I'm looking for the command in PKSVUI for "hidesprite 0x2", I tried "disapear 0x2" but it recognizes neither of those. What is it?
But that way I can only edit what is being said.. I want to edit the script itself! Skipping the rival name sequence, and changing some of the shown sprites with others already in the rom...