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Recent content by ckalp67

  1. C

    [Tool] Dynamic Overworld Palette compiling issue.

    hmm well I got the script to compile and apply, but it appears to break any ROM I patch it to, even a fresh one. After insertion the game just loads to a black screen. If I use the IPS patch, it works fine, but the github version seems to break for me. The IPS patch even works when applied to...
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    [Tool] Dynamic Overworld Palette compiling issue.

    https://imgur.com/gallery/N72DGcU I am trying to use Dynamic Overworld Palettes to prepare for adding Overworld Sprites, but I every time I try to compile the Python script I get this error. I cannot use the IPS patch as the is already info at the default hex location. Anyone know a fix?
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    [Other] Fire Red level soft caps?

    I've been looking into level softcaps for each gym leader/elite 4 like in Clover, but I haven't been able to find any documentation on this for Fire Red, only the Emerald decomp. I know it's possible in Fire Red because I've heard Radical Red has it, so if anyone can point me in the right...
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    [Script] Problems with giveitem? Missing #define.

    found the problem. contrary to the tutorials I watched, the third parameter for giveitem appears to take a hex number with 0x0 being the obtained message and 0x1 being the found message. thanks for the help though!
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    [Script] Problems with giveitem? Missing #define.

    I'm having problems using the giveitem command in XSE. Whenever I use this command and try to compile the script XSE gives this error message: Error 13 "Type mismatch" on line 6 Missing #define. The rest of the script compiles fine without the giveitem line. The line I'm using is: giveitem...
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