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Recent content by cmbeke

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    16x16 and 32x32 Pokemon Overworld Sprites

    I know that, I meant just cropping out all the empty space and then resizing if needed. How do you want pokemon that have no legs handled? Some thing like shellder doesn't walk, its animation is the shell opening and closing. Just resize it to make it smaller?
  2. C

    16x16 and 32x32 Pokemon Overworld Sprites

    How do you want resizing done? I got hg/ss overworld sprites from veekun.com and the treeco that is included is exactly the same size with some minor changes, but no extra space around it. Do you want the sprite resized so the sprite just fits within 16x16 box or do you want the whole image...
  3. C

    The DS-style 64x64 Pokémon Sprite Resource [COMPLETED]

    Well I enjoy making these and if you use them you use them, so here's another.
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    The DS-style 64x64 Pokémon Sprite Resource [COMPLETED]

    done with swablu's backsprite, i'm going to start from the begining and do treecko next ... or just the backsprite seems it's about the same size as the ruby/sapphire sprite
  5. C

    The DS-style 64x64 Pokémon Sprite Resource [COMPLETED]

    here's cacturne's backsprite, i'm pretty happy with the way it turned out :) swablu should be next. edit wanted to try and do a unova pokemon, and decided that it's probably better if i don't touch them after this (at least until i get much much better at spriting :\). i attached what i came up...
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    The DS-style 64x64 Pokémon Sprite Resource [COMPLETED]

    here's the cancea backsprite
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    The DS-style 64x64 Pokémon Sprite Resource [COMPLETED]

    sorry about that, did most of it in an airplane (not the best idea) i'm taking my time with the cacnea backsprite as i find these harder than the fronts.
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    i knew what you meant, but i'm to lazy to look at the hacks and make actual comments right now :P

    i knew what you meant, but i'm to lazy to look at the hacks and make actual comments right now :P
  9. C

    The DS-style 64x64 Pokémon Sprite Resource [COMPLETED]

    Ok, that makes sense. The flygon backsprite is going to take a little while longer, it looks ugly (the wings xD) the way was, so I had to restart it (using the magic of layers and giant circles to help with the curves) flygon done, cacnea next
  10. C

    i'll just attach them to my post for now, cause i don't really wanna spam for posts

    i'll just attach them to my post for now, cause i don't really wanna spam for posts
  11. C

    The DS-style 64x64 Pokémon Sprite Resource [COMPLETED]

    Sure, i can work on backsprites too. I'll try and post backsprites for the pokemon that I've done already. I'm going to stick gen iii (since i don't wanna accidentally redo work that you already have done on gens i and ii) for now, but I might help out with unova later. Oh and heres a taillow...
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    The DS-style 64x64 Pokémon Sprite Resource [COMPLETED]

    I'll keep working on gen iii then, hopefully you can use them without much editing :nervous: heres a couple more Swablu iaza.com/work/120607C/iaza16192339850500.png Altaria - no resize needed iaza.com/work/120607C/iaza16192399563700.png Spheal - no resize needed...
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    The DS-style 64x64 Pokémon Sprite Resource [COMPLETED]

    I'm going to assume that you have gen i done and you maybe started on gen ii, so here's something from the middle of gen iii to be safe Trapinch ... that head still annoys me, couldn't seem to get it right :( iaza.com/work/120606C/iaza16192340101200.png Trapinch Back ... again with the head...
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    The DS-style 64x64 Pokémon Sprite Resource [COMPLETED]

    decided to try my hand at this, here's a resized raticate oi50.tinypic.com/27ya7fp.jpg
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