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The third parameter is not a buffer. It determines the text that is displayed. The options (MSG_OBTAIN and MSG_FIND) will display something along the lines of "PLAYER obtained/found a ITEM" depending on which value is used. Also, you should just insert a "#include stditems.rbh" statement at the...
Try this post.
Why are you using Tile Molester to insert a tile map? Tile Molester is for editing & inserting graphics. Tile maps are not graphics (more like data/metadata) and can be inserted with a hex editor or even unLZ if it needs to be compressed.
You told the game to "goto" the naming script so the return command doesn't function correctly. If you change the "goto" to "call," it should work. Also, the question mark glitch is caused by not initializing variable 0x8004 to the number of the pokemon that you want to nickname. Changes are in...
Please don't post unless you know what you're talking about. And pokescript is not good for anyone, novice or not. It's because of people like you that people still use pokescript over XSE.
No, it is not wrong.
If you haven't asked the original creator and gotten their consent, it doesn't matter. You have every right to remake/ alter their hack in any way shape or form because that's what every hack is. Video game creators put a lot of time and effort into their games so they...
Yeah, I've been doing some research and that seems to be the case. In Emerald, the table of animation scripts is at 0x2c8d6c and the table of animation commands is at 0x525e98. I only just started so I don't know what the majority of the commands do but (and these are just educated guesses) 0x00...
While writing up a reply to this question, I realized that the hijack was a very kludgey means of accomplishing something which could be done a lot more simply. So I removed the hijack part and replaced it with a simple byte edit at 0x69bcc which does the same thing. Once again, I've re-uploaded...