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Recent content by Cold Ivory

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    News: Details on Pokémon HOME announced

    I'm confused by some of the responses - the only vital/preexisting feature of Bank that isn't free on Home is the ability to move from past gens. The GTS is free, the National Dex is free (as are the 200 pokemon reappearing later this year- no DLC required). I suppose if you planned on moving...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Two questions: - I have a few longer scripts which initiate trainer battles at some point, and when they do so, they cause the player overworld to abruptly about face. Any thoughts as to why? I've toyed with different trainerbattle settings, to no avail. - I have not experienced this problem...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Every so often, on a trainerbattle initiated either by a level script or by a script on the map, the player will abruptly face away from the challenging trainer just before the battle starts. I've tried messing with the trainerbattle type a bit (each of these affected trainerbattles requires a...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I had actually already thought of that issue, and set 0x800B to a trainer flag I knew I hadn't battled yet, such as a gym leader or E4. I tried adding in settrainerflag x0110 (Leader Juan) to scripts, but this didn't seem to do it - the script still passed over the trainerbattle.
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I noticed that the Pokecenter scripts in Emerald set var 0x800B to 0x1, and then all of the applymovement commands in the script use "0x800B" as the person ID. (0x1 therefore corresponds to the nurse) I tried a similar script with the trainerbattle command, but it just seem to run past it to the...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Visual Boy Advance on PC. Were it the emulator, it's being oddly specific. It runs standard Gen III ROMs fine, and all other hacks I've tried so far. And it only affects overworld framerate; the rest of the game (battle animations, title/intro) works fine. On a possibly related issue, does...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Putting this here again, with elaboration.
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I have a new error arising in my hack - I removed the truck animation at the beginning of Emerald, but now when I warp out of the truck, all of my movements, as well as many oddly background animations, are slowed to something like half or quarter speed. Oddly enough, putting any sort of level...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Does this happen when you battle a specific Relicanth, or a random encounter relicanth? Is the cave based on an old map, or is it made from scratch? I'm looking at expanding the number of blocks for multiple maps in my hack, but was somewhat concerned about overwriting existing data in doing...
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    How's progress? Is it an in-depth project?

    How's progress? Is it an in-depth project?
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    Yes, I've played a few. I'm not actively engaged in any at the moment.

    Yes, I've played a few. I'm not actively engaged in any at the moment.
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    So I keep doing this much, like every inserting tutorial instructs, but every time I copy the old sprite over the new, the resultant image goes back to being un-indexed. Suggestions? I've tried the original sprite both indexed and un-indexed.
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    The var numbers for scripts on map tiles give those scripts unique identities. It's been my experience that some scripts don't like to run if they don't have a variable assigned to them (but I'm probably doing something wrong). With a var number assigned to the script, you can "turn off" the...
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    How does one determine the RAM address for a given variable? Specifically, I'm looking for either the address of LASTRESULT in Ruby or how I can go about finding it. But if I knew how to determine the pointer for any given variable, that would be just as useful. I am also correct in...
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