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I am having some trouble with a green 'S' script. Essentially, this script is supposed to show a message to the player and then have the player - along with an NPC - walk around a table together, at which point a message is displayed and the player is set free. Flag 204 is set, and if the...
^Wow... those are all very good, but I think the Pokeball in the girl's hand looks oddly positioned. I think my favorite is the boy in the middle. Is he the male player character?
Before:
After:
Hello. I would like to replace a trainer's graphic with my own, but I can't seem to find the number in unLZ-GBA.
This is the trainer I want to replace:
I'm hacking a Fire Red rom. The original sprite uses number 45 in A-Trainer.
Alright, I need help.
When I load a map, it says this:
It used to be the Viridian City Gym, and I deleted all the map scripts for it.
What's the problem? How do I fix it?
Well, it sounds nice, but I don't get the point of telling us when you update if you don't put up any screenshots of it. Even a bitmap of the OW sprites your inserting would be nice. As for the images you do have up, I can't really tell much besides where you get stuff like running shoes. Also...
Try making Nurse Joy's/Team Rocket Grunt's offset farther away than Team Rocket Grunt's/Nurse Joy's. I was having the same problem, so I added a hundred to the offset to make it work.
^ try putting "callstd 0x6" after the "msgbox" thing.
I'm having problems with a script as well.
It's supposed to make a sprite disapear after I activate the flag.
But when I activate the flag (it activates inside a house) and come outside, he's still there, even though the flag is set.
Map Name: Dial Town
Hack: Pokemon Shadowed Dawn
Base: Fire Red
Comments: Dial Town is the second town in the game. It is located right next to Route 1 and borders the ocean. Due to it's spot on the island the game takes place on, it is often hit by storms. To the north is Route 2, and by...
Okay, I'm having more problems.
When I give the running shoes, she disappears for a second and then runs away when I walk. If I follow her, the game crashes...
Need help.
Trying to compile script. It won't work.
Using XSE
'-----------------------
#dynamic 0x71F050
#org @start
msgbox @talk 0x6
giveitem 0xD 0x1 MSG_OBTAIN
end
#org @talk
= Hi.
Says I need to define the perimeter for "giveitem 0xD 0x1 MSG_OBTAIN"
In the tutorial, it doesn't say that. I...