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Hi, I'm having a similar problem and it's that , even using the blank tile at the top-left next to the autotiles, I can walk over impassable tiles unless I put them on the third layer. I've tried on a new clean map to be completely sure that there is no blank tile that's no the special one that...
Hi there, I´ve been trying to use this code but it doesnt work:
when PBEvolution::Fainted
return poke if (pokemon.hp<=0)
I tried changing pokemon.hp<=0 for pokemon.hp>0 to see if at least it evolves and works but whenever the Pokemon levels up (this was just to know if the code was...