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Does anybody know how to fix this issue. It only seems to present itself after adding battle_engine, pokemon_expansion, and Item_expansion through gen 8. Up until gen 7 the boxes were loading perfectly fine. I can't seem to find the issue (although I'm not the greatest at code so that's no...
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Hey, I noticed an issue and I'm not sure what's causing it and I was wondering if you could help me out. When I start a new game everything works fine, but if I load a save then it sort of deletes the box data?? I'm not sure I'm working this very well, but here's a link to a pic. I...
Here is a fix for Flame Burst if anyone is interested (it had issues in double battles).
BattleScript_MoveEffectFlameBurst::
printstring STRINGID_BURSTINGFLAMEMUK
waitmessage 0x40
savetarget
copybyte gBattlerTarget, sBATTLER
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
restoretarget...
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I'd just like to add on to this a little bit if I can. Adding abilities for trainers is very similar.
In include/data.h, you'll need to add u8 ability; to the trainer structs of your choice (I only did it in this one)
struct TrainerMonItemCustomMoves
{
u16 iv;
u8 lvl;
u8...