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Ah hey burningplain. That could have been the problem but for whatever reason when I changed the formatting to more closely resemble the original code, with spaces and having the numbers in order, it just worked. Kinda weird but I'm not gunna question it.
You absolute badass. Thank you so much for this. At first I didn't know what a Common Event was(It's in the Database window, next to Tilesets, for those who didn't know). That seems like an awesome tool to use.
And thank you to StCooler for your help too. It is always nice to see people try to...
Hello, thank you for your help. I am using v20.1. Not working but I think it because I'm doing something wrong.
What I have is:
ItemHandlers::UseFromBag.add(:(name of item in bag), proc { |item|
viewport = Viewport.new(0, 0, Graphics.width, Graphics.height) # Not sure what that is, but it's...
I'm trying to create at item that, when used from the bag or quick select, fades in to a picture in my graphics folder for a few seconds then fades out back to the bag or back to the overworld, whatever is easiest. I've tried looking at the Town Map for clues on how to code this but the Town Map...
Heyyyyyy, after watching another one of Thundagas tutorials about Editing Pokemon with Events I can up with an idea of how to code what I'm looking for. Works well so far.
Here's the code:(I added some of the premade code to indicate where my code should go because placement was important.)...
I have seen Thundaga's tutorial about creating a switch that makes pokemon uncatchable. But I am trying to make the roaming legendary dogs uncatchable. In my game they hunt you down where ever you are on the map so I can't really use switches. I was wondering if there is a way in the "Throw a...
I've switched the areas Entei can roam to 4 of my own maps but every time I flip his switch he goes strait to the same premade map from Essentials and doesn't update his location even in the debug menu when I hit "All roam to new locations." For some reason tho, when I hit "clear all current...
So I have someone who blocks off a cave before you have a certain number of badges. After you get the required number of badges I want him to move to the left of where he is and let you pass. But when I leave the area and reload the map he is in the same position. I have read multiple threads...
I'm trying to rebalance Pokemon battles and one thing I would like to do is change what status effects do. For example, paralysis has a 25% chance of skipping a pokemons turn. Is there a way I can change that to 0%? Instead of sleep skipping a pokemons turn 1-6 times can I change it to something...
I guess I fixed it kinda but I definitely don't really understand the problem. When I replaced an Autotile in the Outside Tileset I replaced a Waterfall tile and I guess the properties of the waterfall tile transferred over to the sand tile. When I replaced the Autotile of Flowers, a tile you...
Hello, I'm just starting messing around with Pokemon Essentials and I'm making a desert map. I used Brown cave sand as my base but now every time I press A while I'm standing in it, the prompt for swimming comes up. What did I do wrong and/or how do I fix this. I did have to use an Autotile to...