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Recent content by Crystal_

  1. C

    Crystal hack: Pokemon Pyrite

    There haven't been updates in the last couple of years and there won't be in the future, sorry. This hack has been complete for a while, as I'm not willing to dedicate more time and effort to it. As far as I'm aware, there are no known gamebreaking bugs that would need fixing either. This took...
  2. C

    [Script] [Pokecrystal] Scene Issues

    If you are adding a scene to a map with no wram address to store it, add it below wMobileBattleRoomSceneID and change ds 49 to ds 48. Then you have to define the scene constant in constants/scene_constants.asm, then use it in the corresponding map by creating its script and toggling it on/off...
  3. C

    Research: Location of battle sprites in Generation 1

    Consider using pokeyellow. All the graphics are here. You can edit the png files and rebuild the ROM. Editing text is even easier. To set it up, follow the INSTALL.md instructions.
  4. C

    Epileptic Safe R/B/Y

    Consider using pokered. Follow the instructions at INSTALL.md to set it up. Then you can start by commenting out the flashing effects of battle animations, such as the lines starting with db and containing the word FLASH from the data/animations.asm file. You might as well just play with...
  5. C

    Crystal hack: Pokemon Pyrite

    Unfortunately, randomizers only support unmodified ROMs, so you're not going to have any luck with Pyrite. You'd need a dedicated randomizer that accounts for the hack's internal changes and memory shifts. Pyrite is strictly a difficulty hack. 90%+ of the features are intended towards...
  6. C

    Crystal hack: Pokemon Pyrite

    You can get the last stage evolutions of the Johto starters in Mt Silver, at the very end. Celebi can be obtained when you reach Olivine City. Someone in the Olivine Pokecenter asks for a Pearl and will give a GS Ball back. The trainers that you have already beaten won't challenge you again...
  7. C

    Thanks, I'm glad you enjoyed it. I'm involved in another hack at the moment though, so I won't...

    Thanks, I'm glad you enjoyed it. I'm involved in another hack at the moment though, so I won't be doing that.
  8. C

    Tool: Pokemon Crystal Randofuser

    A new version of the Pokemon Crystal Randofuser is out! Now you have the option to randomize wild and/or trainer Pokemon! https://github.com/xCrystal/crystal-randofuser#randomize-wild-encounters--randomize-trainer-pokemon
  9. C

    Crystal hack: Pokemon Pyrite

    In Pokemon Pyrite, shiny Pokemon are those with a Defense and Special DV of 13 each. A Pokemon inherits from one of their parents the Defense DV, as well as the Special DV 50% of the time. Specifically, these DVs are inherited from the parent of the opposite gender, or always from Ditto if...
  10. C

    Red hack: Pokémon Tri-Color Nostalgia Series

    Mere text changes should not introduce unrelated bugs unless you screw up somewhere else. As Rangi said, working on multiple versions simultaneously is only going be a lot more work unnecessarily. You should work on the core features, and only then round up each version with its own text or...
  11. C

    depending on what you want to achieve in your hack. "hard mode" hacks without many complex...

    depending on what you want to achieve in your hack. "hard mode" hacks without many complex changes are easy, but hardcore hacks (see prism) obviously take a lot more work, time, and knowledge.
  12. C

    this is the only tool you need: https://github.com/pret/pokecrystal and a tutorial...

    this is the only tool you need: https://github.com/pret/pokecrystal and a tutorial: https://www.pokecommunity.com/showthread.php?t=378692
  13. C

    yeah forgot those. the johto starters are in route 26 and the kanto starters are actually in...

    yeah forgot those. the johto starters are in route 26 and the kanto starters are actually in route 39
  14. C

    Red hack: In progress Pokemon Red/Blue hack

    Just a random "I am still working on this" update. The move effects (including battle logic, status effects, field effects and the like), of a total of nearly 300 carefully selected and designed moves are like 75%-80% done and they should be finished in around 6 months. Then I can start working...
  15. C

    https://github.com/pret/pokecrystal/blob/master/battle/effect_commands.asm#L5047...

    https://github.com/pret/pokecrystal/blob/master/battle/effect_commands.asm#L5047 https://github.com/pret/pokecrystal/blob/master/battle/effect_commands.asm#L5147 https://github.com/pret/pokecrystal/blob/master/battle/effect_commands.asm#L5850 I think it's only these three
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