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Recent content by danice123

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    Pokesharp 2.0 - Java reboot

    Hey man, I've seen you working on engines here for a while, and not to be that guy, but you do know that libgdx supports Tiled right out of the box. Tiled is a great, cross-platform map editor that you don't have to code yourself ;). I know I get burnt out designing my own tools, so just wanted...
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    Pokemon Java Engine

    Year 2 update, see first page.
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    Pokemon Java Engine

    Yeah I was already thinking through the code necessary to remove a tileset, basically what you posted, and I decided that I don't really wana deal with that at the moment. I'll have to add it in sometime, but I can leave it out for now. I think I will have to add some sort of tagging/flags onto...
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    Pokemon Java Engine

    Ahh... I see where you are mistaken about my system. The tileset is not defined IN ANY WAY in the tileset file (as of yet). The tileset is simply a png of tiles. My system bases passability on the position of tiles in the layers. I have taken this and ran with it, spent a couple of hours, and...
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    I dungoofed. Help.

    Make sure you find the right partition also, many times windows creates two partitions, a boot and the actual windows partition. You cannot boot the actual partition, so if you have a separate boot partition for windows, you have to point GRUB at that. It should be around 100MB in size (or...
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    Pokemon Java Engine

    I see what you are saying, and my thought is: if my system doesn't work in the end, I can change it. I like how the mapping system is looking right now, but if it ends up not working out, I've already programmed the kind of 3 layer system that you were talking about, and I can do it again. But I...
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    I dungoofed. Help.

    You boot only into Ubuntu? No Grub?
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    Pokemon Java Engine

    I've decided for layers I will be using a system that should be a lot easier to use and a lot more intuitive. Each map will have an infinite amount of layers of tiles. Entities will be rendered over the layer that they are on, and the layer above them, but they will not be able to move over...
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    Pokemon Java Engine

    At the moment, the systems are all hard-coded, for simplicity while I get everything working and all the data available. But my end plan is to allow a modular menu and battle system like you said. I've seen it done well (example being ModLoader for Minecraft) and I plan on setting up a basic...
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    Pokemon Java Engine

    Update: Progress is slow, but there is progress: I wrote my own tag-based save/database system, so I can stop leaning on 'stolen' code. The rest of the time has been spent on the battle system, implementing attack effects. I have basic damage, status effects, stat effects, and critical hits...
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    Pokemon Java Engine

    Touche Nintendork... But I'll take your consideration as a complement.
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    Pokemon Java Engine

    Cause I'm lazy, Nintendork... Here you go: <EDIT> moved images to first post because that makes much more sense</EDIT>
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    Pokemon Java Engine

    Yep, another Java engine. (This one isn't dead guys!) Basically, end goal is a Pokemon engine that is as true to the look and feel of the Pokemon games that it feels like you are playing on a game boy/emulator. And to make the engine easy enough to edit and create games in that it is more...
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    Ditto - Pokemon Engine in Python

    If you want images, check out veekun.com. He has huge files full of seperate images of every pokemon from every version, sounds and footprints, and stuff like that.
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    looking for a trainer for my Shieldon

    i need someone to train my shieldon to lv 45. it is lv 20 right now. any1 interested?
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