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Recent content by DannyPhantump

  1. DannyPhantump

    Issue: Delete Account Request

    Hello, I am requesting deletion of this account. - DannyPhantump
  2. DannyPhantump

    Team Rocket Ball (from Pokemon Journeys) Sprites

    Just downloaded it, I think it looks great! Appreciate the contribution & will credit you if I end up using it in any of my games :)
  3. DannyPhantump

    Want a taken username? Check here

    Old username: LightningKillua New username: DannyPhantump Reasoning: Re-branding + I'd like a Pokemon-themed username :)
  4. DannyPhantump

    FireRed hack: Pokémon Radical Red (VERSION 4.1 RELEASED! Gen 9 DLC Pokemon, Character Customization now available!)

    Hey! Congrats on creating an incredible game :) Just beat Radical Red, here's my squad: My thoughts: - I love how this game is difficult & challenging, yet you provide more than enough tools to succeed - LMFAO at the last battle just before the elite 4 (no spoilers) - Loreli, Blaine, Jasmine...
  5. DannyPhantump

    Need help with sprites

    Here's a good place to start for Gen V overworld sprites: https://reliccastle.com/resources/25/ Just add RadicalRaptr to your credits list & you should be good :)
  6. DannyPhantump

    [Scripting Question] How do I make it so that starters have a chance of having Hidden Abilities?

    Hey! So, there are multiple ways to go about this. 1) Just for the starters, you can go to your pokemon.txt PBS file & add the hidden ability name to the normal ability. Example in bold below: You'll have to do the same for its evolutions as well. This results in a 50% chance for the hidden...
  7. DannyPhantump

    Resource requests

    Here are some RMXP converted Gen 4 tiles from the public Pokemon Gaia project: https://www.deviantart.com/pixelmister/art/Pokemon-Gaia-Project-Tileset-COMPLETE-ISH-629191867 - Credit: zetavares852 and everybody on this list...
  8. DannyPhantump

    [Scripting Question] How to give a Pokemon form?

    You can create a gift Pokemon with various defined attributes (Nature, IV, form #, moveset, etc...) based on the example event 008 on example map 026 that comes with default Essentials p=pbNewPkmn(:LYCANROC,25) p.form=2 p.calcStats pbAddPokemon(p) Not sure if the pkmn.calcStats is necessary if...
  9. DannyPhantump

    Move Animations from Pokemon Reborn/Rejuvenation

    Glad you have your animations now, but that's bizzare - idk how to help there.
  10. DannyPhantump

    Move Animations from Pokemon Reborn/Rejuvenation

    It was an issue with the indexing. Check out MGriffin's solution here: https://www.pokecommunity.com/showthread.php?p=10112563#post10112563
  11. DannyPhantump

    Resource requests

    Here ya go :) Credit: iametrine, slawter666 (comissioner) https://www.deviantart.com/iametrine/art/Public-overworld-set-748622870
  12. DannyPhantump

    [Maps] Kanto, Johto, Hoenn RMXP map packs

    To the best of my knowledge, all of these tiles come from public sources. The Hoenn building tiles are by SailorVicious's Hoenn Project https://www.deviantart.com/sailorvicious/gallery/24670020/hoenn-project The Sinnoh building tiles are mostly by Kyle-Dove (Kymotonian) & SpeedDialga (now...
  13. DannyPhantump

    Your suggestions for Essentials

    This can be done by: 1) Define multiple versions of the same trainer in Trainers.txt (Example: E4_Lance Lance,0; E4_Lance Lance,1; E4_Lance Lance,2 if you want 3 variants of Lance) 2) In the trainer event, insert a control variable (you can set a specific variable for E4 variants, but I don't...
  14. DannyPhantump

    Your suggestions for Essentials

    Hi, so I saw the GitHub Respiratory & I'd say the 4 forks (Reborn AI, Gen 8, MKXP, & optimizing code) cover the majority of what one would want for Essentials v19. I'd like to offer 4 more suggestions for Essentials: 1) (from Sun/Moon) When catching a Pokemon while your party is full, after...
  15. DannyPhantump

    Randomized Pokemon Script

    If I'm reading this correctly, when the randomizer switch ## is on, when the randomizer affects a Pokemon with custom defined moves, you want the new randomly generated pokemon to have its default moveset instead of the custom defined ones in the PBS files, right? 1) To do this, go to the...
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