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Everything is completely updated with version 2. I even deleted everything and redownloaded it just now just in case, updates and all. Still get the same error message.
It is not recognizing the new evolution methods in the PBS in version 1, causing it to crash on startup.
In version 2, battles crash with this error message:
---------------------------
Testing
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Exception: NoMethodError
Message: undefined method `realName' for...
Just a couple quick examples to think about.
In Gen 4, Smogon made an AI that can battle pretty perfectly but it takes forever to make a decision. It was also designed to guess the opponent's team based on the metagame and typical team composition data, and make decisions with that in mind. It...
Reminder that we also have gen 4-5 effects that were never done (for those wondering what else they can do):
http://pokemonessentials.wikia.com/wiki/Function_codes
http://pokemonessentials.wikia.com/wiki/Ability_effects
So after starting a new game, I get the pokedex and pokegear. Then when trying to look at my party by clicking on pokemon, I get this:
Exception: RuntimeError
Message: filename is nil
SpriteWindow:218:in `initialize'
PokemonSprite:113:in `new'
PokemonSprite:113:in `pokemon='...
I think before people get all crazy about Gen 6, Essentials should be brought up to Gen 4 and 5 levels in terms of move, item and ability effects. There's still quite a few holes in that department, assuming the wiki is up to date.
Seems like it is just forms but for non-legendary pokes and with some fancy wrapping. I feel like GF is trying 1UP dream world abilities and make a bigger splash. But who knows for sure until more info and/or the game is released. I'd rather we get 4/5 gen moves/items/ability effects finished...