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Recent content by DarkGrey

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    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    Everything is completely updated with version 2. I even deleted everything and redownloaded it just now just in case, updates and all. Still get the same error message.
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    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    It is not recognizing the new evolution methods in the PBS in version 1, causing it to crash on startup. In version 2, battles crash with this error message: --------------------------- Testing --------------------------- Exception: NoMethodError Message: undefined method `realName' for...
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    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    Every time I try to make it save the game, it says "Save Failed". Changing back to the 15.1 script fixes it, if that's any help.
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    Sliding ice as event

    I'm trying to set up sliding ice as an event that appears only during the winter. How would I go about that?
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    Illusion

    Don't forget to make Imposter fail if the opponent has Illusion.
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    [Discussion] How important would you consider speed? (in code)

    Speed is one of the most important things in Essentials, and the overall slow speed is what holds it back the most.
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    [Discussion] AI discussions

    Just a couple quick examples to think about. In Gen 4, Smogon made an AI that can battle pretty perfectly but it takes forever to make a decision. It was also designed to guess the opponent's team based on the metagame and typical team composition data, and make decisions with that in mind. It...
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    [Release] Pokémon Essentials, version 14 - 28th September 2014

    Cool, Life Orb. Time to test Magic Guard stuff. Will any future update include move and ability effects from the gen 6 project?
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    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    Reminder that we also have gen 4-5 effects that were never done (for those wondering what else they can do): https://pokemonessentials.wikia.com/wiki/Function_codes https://pokemonessentials.wikia.com/wiki/Ability_effects
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    [Release] Pokémon Essentials, version 13 - 2nd December 2013

    I really like how improved sliding ice animation is. Probably my favorite part of this release. I'll run it through the ringer later on.
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    [Discussion] Adding Mega Evolutions

    Seems like it is just forms but for non-legendary pokes and with some fancy wrapping. I feel like GF is trying 1UP dream world abilities and make a bigger splash. But who knows for sure until more info and/or the game is released. I'd rather we get 4/5 gen moves/items/ability effects finished...
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    What I'm Working On

    I say trainer house. Since that is what it pretty much is.
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    Level Progression

    I have a decent feel for it based on playing past games. There is still some trial and error though. Theorymoning here, but for gym leaders you could count up all the experience given by forced trainer battles and divide by the likely amount of trained pokemon the play would have. So for gym 6-8...
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    Re-creating Lt.Surges Gym

    Interesting stuff. Don't mind me, just making the 100 trash can version. And somehow combining it with Sabrina's totally great teleport puzzle. ;)
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    [Release] Pokémon Essentials, version 10 - 22nd October 2012

    I say stick with the FRLG tileset you have. There are a million different fan made tilesets out there and people will always pick a different one no matter what you put in. At least this way you have one from an actual game. Focus on the mechanics more than the aesthetics at this point.
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