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Everything is completely updated with version 2. I even deleted everything and redownloaded it just now just in case, updates and all. Still get the same error message.
It is not recognizing the new evolution methods in the PBS in version 1, causing it to crash on startup.
In version 2, battles crash with this error message:
---------------------------
Testing
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Exception: NoMethodError
Message: undefined method `realName' for...
Just a couple quick examples to think about.
In Gen 4, Smogon made an AI that can battle pretty perfectly but it takes forever to make a decision. It was also designed to guess the opponent's team based on the metagame and typical team composition data, and make decisions with that in mind. It...
Reminder that we also have gen 4-5 effects that were never done (for those wondering what else they can do):
https://pokemonessentials.wikia.com/wiki/Function_codes
https://pokemonessentials.wikia.com/wiki/Ability_effects
Seems like it is just forms but for non-legendary pokes and with some fancy wrapping. I feel like GF is trying 1UP dream world abilities and make a bigger splash. But who knows for sure until more info and/or the game is released. I'd rather we get 4/5 gen moves/items/ability effects finished...
I have a decent feel for it based on playing past games. There is still some trial and error though. Theorymoning here, but for gym leaders you could count up all the experience given by forced trainer battles and divide by the likely amount of trained pokemon the play would have. So for gym 6-8...
I say stick with the FRLG tileset you have. There are a million different fan made tilesets out there and people will always pick a different one no matter what you put in. At least this way you have one from an actual game. Focus on the mechanics more than the aesthetics at this point.