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Recent content by DarkGrey

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    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    Everything is completely updated with version 2. I even deleted everything and redownloaded it just now just in case, updates and all. Still get the same error message.
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    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    It is not recognizing the new evolution methods in the PBS in version 1, causing it to crash on startup. In version 2, battles crash with this error message: --------------------------- Testing --------------------------- Exception: NoMethodError Message: undefined method `realName' for...
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    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    Every time I try to make it save the game, it says "Save Failed". Changing back to the 15.1 script fixes it, if that's any help.
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    Sliding ice as event

    I'm trying to set up sliding ice as an event that appears only during the winter. How would I go about that?
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    Illusion

    Don't forget to make Imposter fail if the opponent has Illusion.
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    [Discussion] How important would you consider speed? (in code)

    Speed is one of the most important things in Essentials, and the overall slow speed is what holds it back the most.
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    [Discussion] AI discussions

    Just a couple quick examples to think about. In Gen 4, Smogon made an AI that can battle pretty perfectly but it takes forever to make a decision. It was also designed to guess the opponent's team based on the metagame and typical team composition data, and make decisions with that in mind. It...
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    [Release] Pokémon Essentials, version 14 - 28th September 2014

    Cool, Life Orb. Time to test Magic Guard stuff. Will any future update include move and ability effects from the gen 6 project?
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    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    Reminder that we also have gen 4-5 effects that were never done (for those wondering what else they can do): http://pokemonessentials.wikia.com/wiki/Function_codes http://pokemonessentials.wikia.com/wiki/Ability_effects
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    [Release] Pokémon Essentials, version 13 - 2nd December 2013

    I really like how improved sliding ice animation is. Probably my favorite part of this release. I'll run it through the ringer later on.
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    Report bugs and errors in unmodified Essentials version 21

    So after starting a new game, I get the pokedex and pokegear. Then when trying to look at my party by clicking on pokemon, I get this: Exception: RuntimeError Message: filename is nil SpriteWindow:218:in `initialize' PokemonSprite:113:in `new' PokemonSprite:113:in `pokemon='...
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    Your suggestions for Essentials

    I think before people get all crazy about Gen 6, Essentials should be brought up to Gen 4 and 5 levels in terms of move, item and ability effects. There's still quite a few holes in that department, assuming the wiki is up to date.
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    [Discussion] Adding Mega Evolutions

    Seems like it is just forms but for non-legendary pokes and with some fancy wrapping. I feel like GF is trying 1UP dream world abilities and make a bigger splash. But who knows for sure until more info and/or the game is released. I'd rather we get 4/5 gen moves/items/ability effects finished...
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    Your suggestions for Essentials

    OMG Maruno where are those aerial battles and horde encounters? You sicken me sometimes.
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    What I'm Working On

    I say trainer house. Since that is what it pretty much is.
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