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Recent content by Darkywyvern

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    [Developing] Project Renaissance

    It looks really good so far! Take your time to complete the game and take even more time when you'll translate your script in english! I saw couple hacks that got sort of ruin because of a hasty (and poor) french-to-english translation... Also, will the main character reply when spoken to or...
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    [Showcase] Maps ... Just Maps (from Loreena ◕‿◕)

    Wow!! Your maps are really beautiful! I really like that you use different sort of trees on each map and how well they blend together. I particulary like that first one with that dragon cavern <3 The issue i see with those maps are more for a gameplay perspective. First, the path to walk in...
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    FireRed hack: Pokémon Sinnoh Legacy BETA 2.0 Out Now!

    I really like the changes you made to the background during fights. Generally, I don't like when people change it because they're too flashy making the Pokemon ''less visible'' (?? hope it's clear, i don't find the words to clearly express my idea there!). Although, I think yours are really...
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    FireRed hack: POKEMON: Dark Rising 2 (Beta 2 Released)

    Read the post JUST ABOVE your's, all is explain in the link
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    FireRed hack: POKEMON: Dark Rising 2 (Beta 2 Released)

    The game isn't complete yet... Only Beta 2 is available and the download link is in the first post. As for where the beta end, someone answered that question EXACTLY 3 posts before yours.
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    FireRed hack: POKEMON: Dark Rising 2 (Beta 2 Released)

    Shell Armor a useless ability 0.o I guess you have never lost a fight because the cpu crit you like 5/6 time... It's a really good defensive ability.
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    FireRed hack: POKEMON: Dark Rising 2 (Beta 2 Released)

    Hyper Cutter would be a useless ability because it only prevents attack stats (73 is not really good) to be lowered. Although Clawitzer is a special attacker... I think Shell Armor would be better for this pokemon.
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    FireRed hack: POKEMON: Dark Rising 2 (Beta 2 Released)

    Nice screenshots. My only concern about those is that, well at least with the textbox you chose, the first letter is too close of the pokeball. Also the Plasma grunt lacks shading. And you forgot to change Garchomp backsprite for Chaos' one. P.S. Maps really look better than in DR1!
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    FireRed hack: POKEMON: Dark Rising 2 (Beta 2 Released)

    I think you should also change the color of the pokemon center and the cave with Heatran. The color are too bright and it give a Red/Blue look because of the saturation
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    Graphics: The DS-Style 64x64 Trainer Sprite Resource

    You clearly haven't resize the bird keeper... Well if you did it's still way too big especially when you consider his pose
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    The DS-style 64x64 Pokémon Sprite Resource [COMPLETED]

    wow! Those are really nice sprite, you have definitly improved since the beggining of your gen V sprites! The only issue I see is the size of Heatmor. As we only see the top of its head, it seems like it's a really small pokemon (even Deino seems bigger). I prefer the first Stunfisk sprite...
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    FireRed hack: POKEMON: Dark Rising 2 (Beta 2 Released)

    It's just a suggestion, but maybe you should start a new topic for this hack. So you could update the first post and ''erase'' what happen in the previous pages about DRG not comming back. Just an idea as I mention, but that would clean up the topic IMO.
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    Geo's Pixels

    Sweet! I sincerly like it. I can see tons of event happenning in a tower like that in a hack. The only 2 issues I see are: 1- The right ''curved pillar'' is shaded as if light comes from right, while the antenna clearly shows that light is coming from left. 2- Both back ''base pillar'' are too...
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    FireRed hack: POKEMON: Dark Rising 2 (Beta 2 Released)

    I think it's a good idea for you to continue the hack. As much as it's initially her hack, cancelling it without explaination after all effort you put on it is completly insulting. For this reason i don't think you should cancel all the work you did for the hack. I agree that maybe story...
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    FireRed hack: Pokemon MysticAurelian Version

    The ttree on your map are a bit odd IMO. Their shape doesn't look like a real tree. Also, like all tree are one behind another, it gives a very linear shape to the forest. I would suggest putting some in diagonal to break this linear effect
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