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Recent content by Daruda

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    Red hack: Pokemon Brutal Blue [151]

    Lovely, this bring back memories.
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    [Completed] Pokemon Reborn [Episode 19-- Final Release]

    The folder is alright. I was just starting a battle with a trainer and then the script hanged and when I restarted the game I can't do anything, I'm fixed with that trainer in front of me and I can't even move or use the menu. If I could somehow have my pokemons, even if not at the same point...
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    [Completed] Pokemon Reborn [Episode 19-- Final Release]

    Well, I've found the game to be really laggy, so much that the script hanged and when I restarted the game I found myself freezed in the second gym. Too bad, it's the second time that this happens, I won't restart it.
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    Scorpion Engine

    A take like the one VXA uses would be the best for the Editor, and the compatibility with others lenguages is awesome, but well Ruby is good enough.
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    Difficulty implementing new Fishing-based Encounters

    I think that if you want to increase the shiny chances you should do momething like add this in the script. SHINYPOKEMONCHANCE = 32500 #out off 65000 or so then after the encounter return it normal (8) That is the global setting for shiny pokemon, I hope it works.
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    Random Battle Generator

    This is really nice, I really don't want to make every trainer in a game, just the ones more important, and it would be nice to make these re-fightable to have every time differents battles. Only question, If I make a overworld with someone, like a gym leader, I want random pokemon for him, but...
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    Pokesharp 2.0 - Java reboot

    Java, I don't really know if I like it or not. well, I hope for the best! Good luck!
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    Battle Command Buttons Position

    Greek, this reminds me school. lol Anyway, please post the code you're using.
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    Finding A Pokemon

    well, why do you need it? If you have a script that stores golem stat (and other things) like variables, you will able to change them wherever he is. and move him....hopefully. lol
  10. D

    Finding A Pokemon

    I'm thinking....conceptualy, if you need to modify just a pokemon, let's just say a special pokemon, counldn't you just make a script, that give you that pokemon, and give him a switch, so that every time you want to modify him, you force the switch on.
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    Getting weird black area on map

    1°) filler, like stupid grass for paths. 2°)houses, tree 3°)You use this to place things over others, like trees over walls .
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    Strange error occuring at the options menu

    I'm not really into DS, but I suggest to delete all DS script, then look if it works. If not, you probaly had messed something in the code... Try this. And really, don't try to use that code if you don't know how scripts works.
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    Quick Design Questions

    Thanks Raven! I don't really like these triangles, really, even the style of the black ones isn't fantastic. What may be a problem is the size, the default one was 10 kb this one 40 kb and I noticed that it takes some time more that the old to open the menu. just some frame...
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    Quick Design Questions

    Hello guys! I'm making a custom menu over the old one, so that I don't have to change many scripts. Can you tell me what do you think? https://i.imgur.com/S4L5UEM.jpg I'm stuck because I may want to have a more B/W like menu.
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    Essentials battle tower Pokémon

    class PBPokemon attr_accessor :species attr_accessor :item attr_accessor :nature attr_accessor :move1 attr_accessor :move2 attr_accessor :move3 attr_accessor :move4 attr_accessor :ev def initialize(species,item,nature,move1,move2,move3,move4,ev) @species=species...
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