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Abstract:
Pokémon Cinder & Foam is a well renowned fan game known for its beautiful concept art featuring over 300 brand new custom Pokémon and a custom region. A list of team members is in the link.
Some old screenshots:
The game's state:
Pokémon Cinder & Foam is nearly complete in terms...
It's difficult because GameMaker lacks the ability to write custom data structures. You can simulate it with 2 dimensional arrays, or any other built in GM data structure, but it takes significantly longer. You must know some computer science to even write a Pokedex implementation in GM since...
How does that work? Does it add black bars on the sides, does it resize the screen or does it does it show less of the map? Frankly, none of these are good solutions but I am curious which one you chose.
Maybe it's because you're on the wrong website for that. I barely see any models on deviantArt at all. Try checking model websites.
In my honest opinion, I believe that the next possible contender in the Pokémon engine search should be one with its own compiler, with its own language. Such a...
I've attempted to make a Pokemon engine in GameMaker lots of times before. I'm interested in how you would do it. I don't think you should do it in C++. You would lose all of those editors and it would take 5 times longer to make.
Why not? In C++: Have you mastered template meta-programming? Pointer arithmetic? Matrix algebra? Do you know how to compile and use libraries? Do you know how to tweak your compiler's settings. I mean, it's not impossible, but it's difficult. I'll be very impressed if you can make this in C++...
That's a really bad idea. You can't learn C++ while making a game. C++ is one of the hardest languages and has many features that need to be learned to make an efficient game. If you told me you sucked at GameMaker 4 months ago, what makes you think that you can make a game using an even harder...
Not true. You can only use copyrighted material if it qualifies under "fair-use". The only way it qualifies under that is if you posted copyrighted permission for the sake of criticism (like reviews) or education purposes (like a school project).
Eh I don't really know. I've wondered about that too.
Technically, the game is what makes people come and look at the ads, but technically you're making money off of the ads and not the game. I don't think it counts as making money, but it's still somewhat of a philosophical question. Think...
Well all of that hard work is just part of a hobby, no? You do it for fun. It's not like your life gets thrown away. lol
It's a risky move to make a fan game anyway, even if the risks are around 1% (made up percentage, most likely true though).
They won't give you copyright permissions. Technically, it is illegal even if you're not making money because you don't own the copyright. Fortunately, Nintendo won't care because you're basically advertising their game for free. They could still easily shut you down if your game is too good...
I LOVE THIS! It looks beautiful, it plays beautiful, just plain amazing. First I've seen a Unity fan game that has a demo.
Some suggestions:
1. The player's running animation does not match with the pace in which he is running. He should run a little faster.
2. The jumping is a little weird...