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This is completely beyond my coding ability so it's more of a suggestion/request for anyone who thinks this might be a cool thing to try. I don't know where to begin honestly lol
Hopefully someone wants to give this a shot as I think it would be a really nice feature!
By far the easiest way is to use the pokecrystal disassembly. This way you can edit the files which control the title sequence and wild pokemon in each route.
Find Lunos' guide on how to set it up here: https://www.pokecommunity.com/threads/443645
And once you have it on your machine, here are...
If I'm not mistaken that's an edit of the location art from when you enter Ilex Forest in the morning in HG/SS. If you go on Spriters Resource you can find a sheet with all of these backgrounds
Ah yeah I maybe should have specified that I didn't think it was possible using the battle engine before suggesting alternatives haha, sorry I can't really help. Wish I had the knowledge to make an editor myself!
I get that having rocks reappear is necessary for mons that you can only encounter by using rock smash, but why have trees always been set to reappear? There's literally no point lol it's so dumb. Definitely implementing this in my game
Another user posted their trainer editor, I haven't used it yet but there are multiple things you can edit:
https://www.pokecommunity.com/threads/434277
This one also contains a trainer editor:
https://www.pokecommunity.com/threads/435237
Make eggs hatch at level 1 instead of 5
I noticed no one posted this already, to do this go to 'include/constants/daycare.h'
Line 17:
#define EGG_HATCH_LEVEL 5
Fairly self-explanatory lol change the 5 to 1
I don't think I installed libpng correctly (maybe accidentally skipped 'make install' altogether lol) because I reinstalled it and it is now working, thanks I appreciate the help
Hello!
Here to discuss the pokered and pokeemerald disassemblies mostly and I'm trying to get my post count to 5, so that I can on the rom hacking forum I can link a screenshot of a problem with my code 😅
Thanks for your help, ah I see that makes sense. "make tools" results in this (sorry I don't know how to format code in a forum post):
$ make tools
cc -Wall -Wextra -Wno-switch -Werror -std=c11 -O2 main.c extended.c -o aif2pcm -lm
cc -Wall -Wextra -Werror -std=c11 -O2 bin2c.c -o bin2c
cc...
Hi, I'm at the last step trying to make pokeemerald and I'm getting errors saying scaninc.exe and other tools are not there. I have previously successfully made pokeruby, but at the time there was a separate 'pokeruby-tools' repository which included scaninc and other tools that aren't present...