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Recent content by dazblue

  1. dazblue

    [Other] Flying to your Secret Base?

    This is completely beyond my coding ability so it's more of a suggestion/request for anyone who thinks this might be a cool thing to try. I don't know where to begin honestly lol Hopefully someone wants to give this a shot as I think it would be a really nice feature!
  2. dazblue

    [Other] How to Hack Gen 2 Game Gold/Silver/Crystal?

    By far the easiest way is to use the pokecrystal disassembly. This way you can edit the files which control the title sequence and wild pokemon in each route. Find Lunos' guide on how to set it up here: https://www.pokecommunity.com/showthread.php?t=443645 And once you have it on your machine...
  3. dazblue

    Map Previews

    If I'm not mistaken that's an edit of the location art from when you enter Ilex Forest in the morning in HG/SS. If you go on Spriters Resource you can find a sheet with all of these backgrounds
  4. dazblue

    [Pokeemerald] Battle Engine Upgrade

    Ah yeah I maybe should have specified that I didn't think it was possible using the battle engine before suggesting alternatives haha, sorry I can't really help. Wish I had the knowledge to make an editor myself!
  5. dazblue

    [Other] [HELP] HM use permanence

    I get that having rocks reappear is necessary for mons that you can only encounter by using rock smash, but why have trees always been set to reappear? There's literally no point lol it's so dumb. Definitely implementing this in my game
  6. dazblue

    [Pokeemerald] Battle Engine Upgrade

    Another user posted their trainer editor, I haven't used it yet but there are multiple things you can edit: https://www.pokecommunity.com/showthread.php?t=434277 This one also contains a trainer editor: https://www.pokecommunity.com/showthread.php?t=435237
  7. dazblue

    Simple Modifications Directory

    Make eggs hatch at level 1 instead of 5 I noticed no one posted this already, to do this go to 'include/constants/daycare.h' Line 17: #define EGG_HATCH_LEVEL 5 Fairly self-explanatory lol change the 5 to 1
  8. dazblue

    [Tutorial] How to build Pokeruby/Pokeemerald using devkitPro's MSys2

    I don't think I installed libpng correctly (maybe accidentally skipped 'make install' altogether lol) because I reinstalled it and it is now working, thanks I appreciate the help
  9. dazblue

    New

    Hello! Here to discuss the pokered and pokeemerald disassemblies mostly and I'm trying to get my post count to 5, so that I can on the rom hacking forum I can link a screenshot of a problem with my code 😅
  10. dazblue

    [Tutorial] How to build Pokeruby/Pokeemerald using devkitPro's MSys2

    Thanks for your help, ah I see that makes sense. "make tools" results in this (sorry I don't know how to format code in a forum post): $ make tools cc -Wall -Wextra -Wno-switch -Werror -std=c11 -O2 main.c extended.c -o aif2pcm -lm cc -Wall -Wextra -Werror -std=c11 -O2 bin2c.c -o bin2c cc...
  11. dazblue

    [Tutorial] How to build Pokeruby/Pokeemerald using devkitPro's MSys2

    Hi, I'm at the last step trying to make pokeemerald and I'm getting errors saying scaninc.exe and other tools are not there. I have previously successfully made pokeruby, but at the time there was a separate 'pokeruby-tools' repository which included scaninc and other tools that aren't present...
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