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This part of your script is the one that goes wrong.
#org @gary
[S-HIGHLIGHT]hidepokepic[/S-HIGHLIGHT]
message @eich00
callstd MSG_NORMAL
hidepokepic
applymovement 0x8 @gary walk
pauseevent 0x0
jump @ash
I think the highlighted area is your problem. The offset before already done...
I have 2 other scripts before this one that work fine for eg.
*game start* walk down stairs, mum walks up to PLAYER says something and walks back to where she was. The PLAYER is free to move then. So PLAYER walks outside then my 2nd Map Script kicks in.
A message pops up PLAYER says [ ! ] a...