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Recent content by DeKay

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    Get-Together: Welcome to the PokéCommunity Olympics!

    I guess Hoenn is the best :P
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    Username Changes - May 2015 [Read post #159!]

    Current username: TheDeKay Requested username: DeKay Already wanted this name when I created my account but it was taken. The requested Account Name has been active less than a day which was 6 years ago. Already talked to shenanigans about the exception due to my post count not being high enough.
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    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    We have a Battle Intro Scene but we decided not to include it into the Gen 6 AddOn. Therefore it will probably not be in future releases. But who knows. We were working on a Screen Size and GUI Rework (basically everything except Tiles). But it became a LOT more work than expected (and I did...
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    Item that makes Pokémon shiny when you have it

    There was some asking pretty much the same question. It's even called "Item that turns on a Switch" http://www.pokecommunity.com/showthread.php?t=340721 Your second part is literally the first Code with a Condition added to it. $PokemonBag.pbQuantity(:ITEM)==10 If you wanted to have...
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    Activating abilities on mega evolving.

    1) Did you implement Mega Evolution yourself? 2) Which Version of Essentials are you using? 3) Does your ability not change AT ALL in battle or is it only on the turn of the mega evolution? ### As far as I know Mega Evolution works fine in Essentials 14 and it also works fine in the Gen 6...
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    Activating abilities on mega evolving.

    Mega Evolutuons and Abilities are in Essentials already. But you could also check out the Gen 6 Project. You can get a scripts file there that includes this as well and some other Gen 6 stuff.
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    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    Okay I checked that rotation stuff. On Windows it is driver dependent which means one would have to check more than one key. On Unix it's 1 thing to check afaik and on Mac I have no Idea where to check it. (It's possiblr to rotate on all of them). Is it possible to show everything in Game...
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    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    In the new Scripts file is a little mistake (2 actually). First one makes it crash when trying to run. Go to PokeBattle_MoveEffects Line 3962 and replace elsif pbRandom(100)<30 with when pbRandom(100)<30 Second one messes up the priority of Stall and Slow Items in some cases. In...
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    Help with Stall/ stalling items

    I know that happens in the code. And the last change would also make slowitem override stall. (which it is supposed to) But that wasn't my question. In case Pokemon A holds quickclaw and Pokemon B has stall. It would be kind of useless for Pokemon A's quickclaw to activate since it will be...
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    Help with Stall/ stalling items

    We should also check for slowitem before stall because lagging tail will slow yourself down further than stall. Meaning we have to check in this Order: if quickclaw[temp[i]] && usequickclaw cmp=(quickclaw[temp[i-1]]) ? 0 : -1 #Rank higher if without Quick Claw, or...
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    Help with Stall/ stalling items

    That might actually be right... my bad. What do you think about the other additions?
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    Item that turns on a Switch?

    Did you try reading this [http://pokemonessentials.wikia.com/wiki/Item_effects] It might help you. The UseInField part has to be put to the other UseInField Handlers and the UseFromBag part has to be put to all the other UseFromBag Handlers. No Idea how I should explain that, I thought it was...
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    Help with Stall/ stalling items

    Well I like the changes so far. But you forgot to mark half of the code that was changed. Also. Why did you remove the part where it only checks for stall if quickclaw isn't used. Because Quickclaw still works over stall. This would "reset" the priority. def pbPriority(ignorequickclaw=false)...
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    Item that turns on a Switch?

    Try this ItemHandlers::UseInField.add(:ITEM1,proc{|item| state = ($game_switches[32]) ? "off" : "on" Kernel.pbMessage(_INTL("{1} turned {2} {3}!",$Trainer.name,PBItems.getName(item),state)) $game_switches[32] = !$game_switches[32] }) Chances are that you didn't add the UseFromBag...
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    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    I was working on Unburden PokeBattle_Battler #in pbInitEffects @effects[PBEffects::ItemLost] = (self.item != 0) ? 1 : 0 #if else statement necessary to fix not activating if item was lost on same turn as switch in. #in pbSpeed #I put this before the Unburden Ability (should maybe be moved)...
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