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Current username: TheDeKay
Requested username: DeKay
Already wanted this name when I created my account but it was taken.
The requested Account Name has been active less than a day which was 6 years ago.
Already talked to shenanigans about the exception due to my post count not being high enough.
We have a Battle Intro Scene but we decided not to include it into the Gen 6 AddOn.
Therefore it will probably not be in future releases. But who knows.
We were working on a Screen Size and GUI Rework (basically everything except Tiles). But it became a LOT more work than expected (and I did...
There was some asking pretty much the same question.
It's even called "Item that turns on a Switch"
http://www.pokecommunity.com/showthread.php?t=340721
Your second part is literally the first Code with a Condition added to it.
$PokemonBag.pbQuantity(:ITEM)==10
If you wanted to have...
1) Did you implement Mega Evolution yourself?
2) Which Version of Essentials are you using?
3) Does your ability not change AT ALL in battle or is it only on the turn of the mega evolution?
###
As far as I know Mega Evolution works fine in Essentials 14 and it also works fine in the Gen 6...
Mega Evolutuons and Abilities are in Essentials already.
But you could also check out the Gen 6 Project.
You can get a scripts file there that includes this as well and some other Gen 6 stuff.
Okay I checked that rotation stuff.
On Windows it is driver dependent which means one would have to check more than one key.
On Unix it's 1 thing to check afaik and on Mac I have no Idea where to check it. (It's possiblr to rotate on all of them).
Is it possible to show everything in Game...
In the new Scripts file is a little mistake (2 actually).
First one makes it crash when trying to run.
Go to PokeBattle_MoveEffects Line 3962 and replace
elsif pbRandom(100)<30
with
when pbRandom(100)<30
Second one messes up the priority of Stall and Slow Items in some cases.
In...
I know that happens in the code. And the last change would also make slowitem override stall. (which it is supposed to)
But that wasn't my question.
In case Pokemon A holds quickclaw and Pokemon B has stall.
It would be kind of useless for Pokemon A's quickclaw to activate since it will be...
We should also check for slowitem before stall because lagging tail will slow yourself down further than stall.
Meaning we have to check in this Order:
if quickclaw[temp[i]] && usequickclaw
cmp=(quickclaw[temp[i-1]]) ? 0 : -1 #Rank higher if without Quick Claw, or...
Did you try reading this [http://pokemonessentials.wikia.com/wiki/Item_effects]
It might help you.
The UseInField part has to be put to the other UseInField Handlers and the UseFromBag part has to be put to all the other UseFromBag Handlers.
No Idea how I should explain that, I thought it was...
Well I like the changes so far. But you forgot to mark half of the code that was changed.
Also. Why did you remove the part where it only checks for stall if quickclaw isn't used. Because Quickclaw still works over stall. This would "reset" the priority.
def pbPriority(ignorequickclaw=false)...
Try this
ItemHandlers::UseInField.add(:ITEM1,proc{|item|
state = ($game_switches[32]) ? "off" : "on"
Kernel.pbMessage(_INTL("{1} turned {2} {3}!",$Trainer.name,PBItems.getName(item),state))
$game_switches[32] = !$game_switches[32]
})
Chances are that you didn't add the UseFromBag...
I was working on Unburden
PokeBattle_Battler
#in pbInitEffects
@effects[PBEffects::ItemLost] = (self.item != 0) ? 1 : 0
#if else statement necessary to fix not activating if item was lost on same turn as switch in.
#in pbSpeed
#I put this before the Unburden Ability (should maybe be moved)...