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So i stumbled into the house where Ronald moved to after the master ball craft sidequest. He said about an Ultimate Toolkit and the need for a lot of craftsmen so i decided to look into it.
I found the sidequest in one of the guides and it said it required me to have completed a series of...
bro theres no way you're handing over all tms in a single shop, a whole ass magearna, move relearner access with farmable luvdiscs next to the port,
but here i was at level 56 still rocking a little Vulpix and a Gloom because evolution stones are nowhere to be seen. so i decided to skip game...
this game has been pretty fun so far. however i seem to have an issue with zapdos. according to the internet its supposed to appear in the abandoned plant where im supposed to chase it around. however it simply doesnt appear at all for me. and i've done and completed the briefcase sidequest...
Updated the OP with Tutor.net's last 2 updates. You can refer to the OP for more details about them.
1.1:
- The UI has been changed (improved?) slightly
- The party is shown in the app with move compatibility indicators and can be taught moves directly without jumping to the party screen.
-...
v1.0.3 Update
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BW Summary: the SHOW_EV_IV and SHOW_IV_RATINGS now behave independently.
SHOW_EV_IV turning off will only disable IVs visibility.
An edited BW summary graphics image for the invisible IVs is included
What if I tell you that current Essentials AI is actually at its core quite decent? I know some of you have been through too much grief to even humor the thought.
Its move effect scores account for most basic scenarios so if it could just reliably make use of those scores, it would do the job...
Ever felt like you didn't like how the games handle move tutors? Especially when your game is big and players don't even remember in what corner of the world was that Drain Punch tutor and even if they do, they have to backtrack?
Or the fact that unlike modern TMs, you gotta pay for tutor moves...
Are you, too, one of the people that dislikes the way EVs are handled in single player Pokemon games? How they are just getting distributed all over the place as you progress with little to no control over them unless you want to go out of your way to invest time and effort to actually properly...